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[🌸 Spring Event] Card Collectors

[🌸 Spring Event] Card Collectors

A Roblox experience owned by Grow a Collection.

TycoonENcard collectionidle/afk mechanicstrading

[🌸 Spring Event] Card Collectors is a tycoon experience created on 2025-07-29. The game has accumulated 7,561,542 lifetime visits and 26,135 favorites. Currently, 96 players are active. The title holds a 96% like percentage. The description outlines mechanics for collecting, trading, and displaying cards within the game environment.

Description (written by the developer; not a statement by this register)

🎴 Welcome to Card Collectors 🎴 Ready to build the ultimate showcase of rare cards? Rip open fresh packs in the Shop, snag ultra-rare cards from packs, arrange them on your display stands, and watch their value soar! Compare collections with friends, trade for missing pieces, and become the world's top collector. [Codes] 1,000 likes - THOUSANDLIKES 2,000 likes - WOW2K 5,000 likes - THATWASFAST 10,000 likes - TENTENTEN 15,000 likes - IAMNOTLATE 20,000 likes - TYFOR2M 25,000 likes - TY425K 30,000 likes - LIKE30K 35,000 likes - ??? [How To Display Cards] • Equip the Display you want to place! • Click on your plot's designated area (often green) to place! • Equip the Card you want to place • Place it on your Display • Collect the bonus cash each card generates over time! - Premium players get a permanent luck boost! Remember, your cards literally earn while you are offline⭐ Tags: card, collection, tcg, afk, shiny, holographic, showcase, pets, binder, Grow a Collection.

Last updated by the developer 7 Aug 2026, 18:02 UTC.

96
playing (measured 10 Aug 2026, 15:30 UTC)
7,561,542
lifetime visits
96%
liked (34,819 👍 / 1,575 👎)
26,416
favourites (3.5 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Support Pass
849 R$
Open X3 Booster Packs
749 R$
Auto Sell
599 R$
Premium Support Pass
349 R$
Auto Collect
199 R$
All Upgrades
149 R$
Auto Open Booster Packs
149 R$
Support Pass
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,680,501 · 100.0% win
Common Rarity · other2,208,295 · 5.5% win
Uncommon Rarity · collection1,991,628 · 9.1% win
Holo Alt · other1,569,360 · 3.5% win
Rare Rarity · collection1,329,044 · 100.0% win
Shiny Alt · collection478,335 · 74.2% win
Legendary Rarity · collection178,104 · 6.5% win
1M Cash · collection54,433 · 0.20% win
1K Cash · collection51,542 · 1.0% win
Gold Alt · other46,828 · 1.0% win
1B Cash · other9,216 · 0.00% win
Supporter Pass · other65 · 0.20% win
Full Art Crustmi Pulled · collection49 · 0.00% win
Premium Support Pass · other47 · 0.00% win
Ultimate Support Pass · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2196no change
23 Aug 2026, 22:1996no change
13 Aug 2026, 22:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.