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Card Shop Friends

Card Shop Friends

A Roblox experience owned by Walking Dad Studio.

SimulatorENco-op simulationtrading card gamebusiness management

Card Shop Friends is a simulator experience created on 2025-11-20. It currently has 413 players. The game has accumulated 9,443,803 lifetime visits and 123,354 favorites. User engagement shows a 97% like percentage. The experience focuses on cooperative gameplay involving card shop management and trading mechanics.

Description (written by the developer; not a statement by this register)

🤝Build & run a card shop together with your friends! Welcome to Card Shop Friend, the ultimate multiplayer card-store simulator! Team up with friends (or make new ones!) to run your own trading card shop — stock shelves, open booster packs, serve customers, and grow your business as a team! 💥 ✨ Features: 🤝 Run a Co-op Card Shop — Work together to manage inventory, restock items, and keep customers happy! 🎴 Open Booster Packs — Reveal epic pulls and collect ultra-rare cards! 💰 Buy, Sell, Trade — Cooperate to make smart deals and maximize your shop’s profits! 🛠️ Upgrade Your Store — Expand the shop, unlock new stations, and hire staff to help! 🔥 Work Together, Earn Together — The better your teamwork, the faster your shop grows! Can your team build the #1 TCG shop in tow [Update] - Admin Abuse - Hire Employees - Friends NPCs - Shop Decoration Customization - Trade NPC - New Figurines Products - 3 Cleaner Machines - Auto Pack Opener - Workbench - Card Storage

Last updated by the developer 3 Sept 2026, 12:20 UTC.

373
playing (measured 3 Sept 2026, 12:50 UTC)
10,695,421
lifetime visits
97%
liked (61,729 👍 / 1,804 👎)
139,597
favourites (13.1 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2111,78599837310 August 20263 September 2026
303 measurements spanning 24 days, net -26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 303
Measured (UTC)PlayersChange
3 Sept 2026, 12:50373-7
3 Sept 2026, 11:50380+159
3 Sept 2026, 07:50221+10
3 Sept 2026, 06:50211-49
3 Sept 2026, 05:50260-31
3 Sept 2026, 04:50291-76
3 Sept 2026, 03:50367-33
3 Sept 2026, 02:50400-59
3 Sept 2026, 01:50459-72
3 Sept 2026, 00:50531+22
2 Sept 2026, 23:50509-41
2 Sept 2026, 22:50550-8
2 Sept 2026, 21:50558+33
2 Sept 2026, 20:50525+44
2 Sept 2026, 19:50481-200
2 Sept 2026, 18:50681+191
2 Sept 2026, 17:50490+20
2 Sept 2026, 16:50470-5
2 Sept 2026, 15:50475-37
2 Sept 2026, 14:50512first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 20263 September 2026
303 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 303
Measured (UTC)% likedChange
3 Sept 2026, 12:5097no change
3 Sept 2026, 11:5097no change
3 Sept 2026, 07:5097no change
3 Sept 2026, 06:5097no change
3 Sept 2026, 05:5097no change
3 Sept 2026, 04:5097no change
3 Sept 2026, 03:5097no change
3 Sept 2026, 02:5097no change
3 Sept 2026, 01:5097no change
3 Sept 2026, 00:5097no change
2 Sept 2026, 23:5097no change
2 Sept 2026, 22:5097no change
2 Sept 2026, 21:5097no change
2 Sept 2026, 20:5097no change
2 Sept 2026, 19:5097no change
2 Sept 2026, 18:5097no change
2 Sept 2026, 17:5097no change
2 Sept 2026, 16:5097no change
2 Sept 2026, 15:5097no change
2 Sept 2026, 14:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.