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Ignited's Sandbox

Ignited's Sandbox

A Roblox experience owned by Ignited Softworks.

Sandbox & buildingENcombatpvpsandbox

Ignited's Sandbox is a sandbox-building experience created on 2024-10-23. It has accumulated 2,609,555 lifetime visits and 68,404 favorites. Currently, 11 users are playing. The experience holds an 87% like percentage. It serves as a testing ground for custom frameworks, featuring combat systems and dynamic environments.

Description (written by the developer; not a statement by this register)

We've officially released free to play PERMANENTLY! Use code "RELEASE" and "1MILLION" for free starter cash! Ignited's Sandbox, the testing grounds for all things Ignited Softworks and beyond. This is NOT a traditional sandbox game, but rather a place for testing our core custom frameworks, while incorporating game elements and progression. This game currently features: 🔫 Immersive combat system, with a variety of weapons! 🏙️ Detailed and dynamic environments, that react to what you do! ⚔️ Adrenaline-filled PvP arenas, where you can versus your friends and foes! 👀 And frequent updates with a lot more to come, so keep an eye out! ⭐ Like the game and join the group for PERMANENT 25% cash and experience boost! Certain assets were used in accordance to the Attribution 4.0 International License: https://devforum.roblox.com/t/igniteds-sandbox-credits-creative-commons-attributions/3914181

Last updated by the developer 8 Jun 2026, 17:00 UTC.

11
playing (measured 10 Aug 2026, 14:46 UTC)
2,609,555
lifetime visits
87%
liked (19,425 👍 / 3,018 👎)
68,400
favourites (26.2 per 1k visits)
23 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:465first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HELLREAVER
1,099 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Supporter · other249,993 · 0.00% win
5,000 Kills · other0 · 0.00% win
10,000 Kills · progression0 · 0.00% win
100 Kills · progression0 · 0.00% win
500 Kills · progression0 · 0.00% win
1,000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0687no change
14 Aug 2026, 07:0587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.