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Laser Tag

Laser Tag

A Roblox experience owned by BloxCrafters Emerald.

ShooterENFPSTeam DeathmatchSci-fi

Laser Tag is a shooter experience created on 2024-10-29. It has 23,941,700 lifetime visits and 53,462 favorites. Currently, 34 players are active. The game holds a 77% like percentage. The description highlights sci-fi FPS battles, team deathmatch modes, and upcoming free-for-all gameplay in futuristic arenas.

Description (written by the developer; not a statement by this register)

⚡ Laser Tag ⚡ 🔫 Sci-fi FPS battles with intense laser shootouts 👥 Team Deathmatch for squad-based domination 🚀 Upcoming Free-For-All mode for ultimate solo action 🌌 Futuristic arenas with glowing atmospheres 💥 Fast, fun, and action-packed gameplay We take fair play seriously. 🛡️ Our team is actively monitoring matches and developing systems to detect and remove cheaters. 🚫🤖 We want every player to enjoy the game without unfair advantages, so rest assured—we’re working hard to keep the arena fun and competitive for everyone. 💪⚔️

Last updated by the developer 11 Feb 2026, 22:19 UTC.

34
playing (measured 10 Aug 2026, 14:16 UTC)
23,941,700
lifetime visits
77%
liked (9,732 👍 / 2,880 👎)
53,605
favourites (2.2 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1622first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2377no change
23 Aug 2026, 16:0777no change
13 Aug 2026, 16:0277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.