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[HOTFIX 3] PARADOX 🔬

[HOTFIX 3] PARADOX 🔬

A Roblox experience owned by Project' Inc..

HorrorENhorrorDOORSescape

[HOTFIX 3] PARADOX 🔬 is a horror experience created on 2025-06-23. It has recorded 4,707,401 lifetime visits and currently has 170 players. The game holds 41,690 favorites and maintains an 89% like percentage.

Description (written by the developer; not a statement by this register)

The full version of DOORS Paradox. In an alternative DOORS universe... After escaping the mines, and you try to enter whatever lies next... a mysterious force stops and sends you else where... ⚠️Epilepsy, sound, and flashing lights warning 🎧 Headphones recommended 📷 Max graphics recommended ❤️ Join the Project' Inc. group to support us! ⭐Buy (and wear) our merch 🎵 All music is non-copyright 💫 All credits are displayed in-game Inspired by LSPLASH’s “DOORS,” "Nicorocks’s “Rooms”, MasterSwordRemix’s “Undertale Yellow” Thumbnails by @unsurprise & @wolfie

Last updated by the developer 20 Aug 2026, 07:42 UTC.

97
playing (measured 21 Aug 2026, 22:50 UTC)
4,787,245
lifetime visits
89%
liked (11,571 👍 / 1,427 👎)
42,516
favourites (8.9 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9716913310 August 2026 — 169 players21 August 2026 — 110 players21 August 2026 — 109 players21 August 2026 — 97 players10 August 202621 August 2026
4 measurements spanning 11 days, net -72. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–180 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5097-12
21 Aug 2026, 21:50109-1
21 Aug 2026, 20:54110-59
10 Aug 2026, 16:17169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome899,837 · 63.1% win
Welcome Back · welcome833,018 · 63.1% win
One Of Many · other450,437 · 30.5% win
Buddy System · social326,464 · 21.4% win
Keep On Looking · other299,998 · 19.5% win
Out Of Line · other264,617 · 17.9% win
In Plain Sight · other245,089 · 19.3% win
A Change Of Route · other239,378 · 17.4% win
It's So Cold... · other185,507 · 13.2% win
In My Sights · other170,768 · 11.6% win
That's Gotta Hurt · other164,681 · 17.9% win
It's Already Over? · other156,397 · 13.3% win
Not So Easy · other130,711 · 6.3% win
Need A Hand? · other122,257 · 5.5% win
Eviction Notice · other87,177 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
5 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1889no change
21 Aug 2026, 22:5089no change
21 Aug 2026, 21:5089no change
21 Aug 2026, 20:5489no change
14 Aug 2026, 02:1789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.