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Project Neko [ALPHA]

Project Neko [ALPHA]

A Roblox experience owned by Superbullet Studios.

SurvivalENcyberpunkzombie survivaltransformation

Project Neko [ALPHA] is a survival experience created on 2024-11-09. It has accumulated 1,073,878 lifetime visits and 7,800 favorites. Currently, 32 players are active. The game holds a 73% like percentage. The setting involves a cyberattack in Tokyo, 2055, featuring a species called 'Nekos'. The experience is marked as being in its alpha stage.

Description (written by the developer; not a statement by this register)

Tokyo, Japan, Year 2055. An outbreak has spread through the massive Tokyo Megacity, following a cyberattack breach on a megacorporation. From the chaos, a new human-like species known as 'Nekos' has appeared with their own mysterious goals. Some say they're trying to replace humanity itself. A new era is beginning. You're trapped inside Tokyo as the city goes into full lockdown. It's up to you to survive, resist the Neko invasion, or embrace your transformation and help shape a future without human conflict. ⚠️ [ ALPHA STAGE] ⚠️ The game is currently in alpha stage and the map used in-game is not the official map until Beta. Bugs are to be expected and more features are to be added.

Last updated by the developer 10 Aug 2026, 15:43 UTC.

32
playing (measured 10 Aug 2026, 21:53 UTC)
1,073,878
lifetime visits
73%
liked (2,587 👍 / 959 👎)
7,893
favourites (7.3 per 1k visits)
9 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:5319first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Locker Expansion
80 R$
Custom Voice
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other205,482 · 30.0% win
First Mission · welcome8,343 · 13.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0473no change
14 Aug 2026, 15:0473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.