Fusion Reactor Laboratory
A Roblox experience owned by Mihai's Tech..
SimulatorENsci-fisimulationnostalgia
Fusion Reactor Laboratory is a simulator experience created on 2024-11-14. It has 717,894 lifetime visits, 5,386 favorites, and a 78% like percentage. Currently, three users are playing. The description notes flashing lights and a spaceship setting powered by a fusion reactor.
Description (written by the developer; not a statement by this register)
⚠️ Epilepsy and Flashing Lights Warning This content contains flashing lights, rapid patterns, or visual effects that may trigger seizures in individuals with photosensitive epilepsy. Viewer discretion is advised. Welcome in Fusion Reactor Laboratory, a spaceship located in space (where else could it be), far away from Earth and Milky Way. Powered by a Fusion Reactor, mass producing electricity for those on Earth and in the facility. But who ever wondered what it would happen if you would destroy the ship and blow it away; you don't wanna find out. Join our group for special perks in game: https://www.roblox.com/communities/32642520/Mihais-Tech#!/about This experience serves the purpose of bringing back nostalgic times of the old Roblox core games, with many kinds of events. Any songs used for the game are not owned by the contributors or myself. Stealing any assets from this game is prohibited. V1.9D+
Last updated by the developer 9 Aug 2026, 18:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:48 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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