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Fusion Reactor Laboratory

Fusion Reactor Laboratory

A Roblox experience owned by Mihai's Tech..

SimulatorENsci-fisimulationnostalgia

Fusion Reactor Laboratory is a simulator experience created on 2024-11-14. It has 717,894 lifetime visits, 5,386 favorites, and a 78% like percentage. Currently, three users are playing. The description notes flashing lights and a spaceship setting powered by a fusion reactor.

Description (written by the developer; not a statement by this register)

⚠️ Epilepsy and Flashing Lights Warning This content contains flashing lights, rapid patterns, or visual effects that may trigger seizures in individuals with photosensitive epilepsy. Viewer discretion is advised. Welcome in Fusion Reactor Laboratory, a spaceship located in space (where else could it be), far away from Earth and Milky Way. Powered by a Fusion Reactor, mass producing electricity for those on Earth and in the facility. But who ever wondered what it would happen if you would destroy the ship and blow it away; you don't wanna find out. Join our group for special perks in game: https://www.roblox.com/communities/32642520/Mihais-Tech#!/about This experience serves the purpose of bringing back nostalgic times of the old Roblox core games, with many kinds of events. Any songs used for the game are not owned by the contributors or myself. Stealing any assets from this game is prohibited. V1.9D+

Last updated by the developer 9 Aug 2026, 18:05 UTC.

3
playing (measured 10 Aug 2026, 19:48 UTC)
717,894
lifetime visits
77%
liked (1,140 👍 / 333 👎)
5,575
favourites (7.8 per 1k visits)
14 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:483first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

super duper mega extra cool donation
10,000 R$
PJT: AETHERFALL
1,000 R$
Project: Volt
850 R$
ESDS Access
699 R$
Warhead Access
499 R$
Instant Freezedown
250 R$
Instant Meltdown
250 R$
Status Tablet
90 R$
Flashlight Gear
65 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to FRL! · welcome276,655 · 60.7% win
Successful Startup · other115,486 · 28.1% win
Experience a Meltdown! · progression68,819 · 14.8% win
Experience a Freezedown! · other37,857 · 8.9% win
ITZ CHRISTMAAAAAAASSSSSSSSSSSSS!!!!! · other17,895 · 0.00% win
Get into Mihai's Office · progression16,216 · 4.4% win
Warhead Detonation · progression14,022 · 5.9% win
Emergency Self-Destruction System · other11,928 · 0.00% win
fire alarm failure · other8,403 · 0.00% win
Failed to Startup Reactor · other8,348 · 8.9% win
Nuclear Plant? · other7,229 · 1.5% win
Meet the Co-Owner · other7,180 · 0.00% win
Shutdown Success · other5,978 · 4.4% win
Meet the Owner! · other5,711 · 0.00% win
Project: Volt · other4,623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3077no change
13 Oct 2026, 21:2377no change
3 Oct 2026, 21:2377no change
23 Sept 2026, 21:2277-1
13 Sept 2026, 20:2178no change
3 Sept 2026, 20:1778no change
24 Aug 2026, 18:1878no change
14 Aug 2026, 18:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.