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[x2 EXP + BIG UPDATE PART 1] Sans AUs Fighter 2

[x2 EXP + BIG UPDATE PART 1] Sans AUs Fighter 2

A Roblox experience owned by yuika shenanigans.

Fighting & PvPENUndertaleSans AUsFighting

[x2 EXP + BIG UPDATE PART 1] Sans AUs Fighter 2 is a fighting-pvp experience created on 2024-11-20. The game has accumulated 7,690,495 lifetime visits and 16,619 favorites. Currently, 158 players are active. The title holds a 92% like percentage. It features mechanics including public server bonuses and recommended graphics settings.

Description (written by the developer; not a statement by this register)

Welcome to Sans AUs Fighter 2 a game where I tried my best to make it svs game where any character have a chance of defeating eachothers. ⚠️ EPILEPSY WARNING ⚠️ This game contains flashing lights, strobe effects, screen shakes, and visual effects that may trigger seizures in people with photosensitive epilepsy. Player discretion is advised. 🌍 Public Server Bonus +75% EXP in Public Servers 📌 Before You Play * Recommended Graphics Quality: 3+ * Best played with a keyboard & mouse. * Low ping is highly recommended. 🎮 About The Game SANS AUS FIGHTER 2 (SAF2) Inspired by UNDERTALE by Toby Fox and fanmade AUs. Medium Quality Sans vs Sans Game ⚠️ Rules & Notice * Exploiting, cheating, or glitch abuse may result in punishment. * All purchases are final. * No refunds. * Free Cam in Private Server.

Last updated by the developer 15 Aug 2026, 15:49 UTC.

85
playing (measured 21 Aug 2026, 20:54 UTC)
7,727,481
lifetime visits
92%
liked (18,191 👍 / 1,555 👎)
16,955
favourites (2.2 per 1k visits)
20 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8512510510 August 2026 — 125 players21 August 2026 — 85 players10 August 202621 August 2026
2 measurements spanning 11 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–131 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5485-40
10 Aug 2026, 15:51125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 GOLD
500 R$
x2 EXP
500 R$
Show All Secret Characters
200 R$
Supporter
200 R$
UV Swap
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Sans AUs Fighter 2 · welcome531,544 · 46.0% win
Really Bad Time.. · progression165,249 · 0.00% win
Achieve 10k EXP · progression94,933 · 13.4% win
Achieve 100k EXP · progression43,517 · 4.5% win
Our Broken Constellations · other23,734 · 1.9% win
Achieve 500k EXP · progression19,742 · 1.6% win
No More Deal. · other19,208 · 1.4% win
Defeat THE BLUE GUY · progression15,386 · 0.00% win
Defeat THE ORANGE GUY · progression14,801 · 0.00% win
Achieve 1M EXP · other14,568 · 1.5% win
Seraphim Soul · other9,017 · 0.00% win
2M Visits Event · other8,794 · 0.00% win
3M Visits Event · other8,524 · 0.00% win
You met the creator · other7,643 · 0.70% win
HIM has been AWAKEN... · progression5,624 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked21 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:1792no change
23 Aug 2026, 22:1692no change
21 Aug 2026, 20:5492no change
13 Aug 2026, 22:1592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.