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Monster Evolution [NEW WORLD]

Monster Evolution [NEW WORLD]

A Roblox experience owned by Evolution game.

SimulatorENevolutioncombatleaderboard

Monster Evolution [NEW WORLD] is a simulator experience created on 2024-11-21. It has accumulated 21,359,777 lifetime visits and 267,103 favorites. Currently, 17 users are playing. The title holds a 96% like percentage. The description notes an update featuring map 5 and increased max levels.

Description (written by the developer; not a statement by this register)

UPDATE - Future World map 5 is finally out! max level increased! 👹Welcome to Monster Evolution! How to Play: ⚔️ Eat, Fight, and Destroy! 🧬 Evolve into Powerful Monsters! 🌎 Unlock New Areas! 🏆 Become the Strongest Monster and Secure Your Spot on the Leaderboard! 💎 Premium Players Enjoy a Permanent +10% Exp Boost! 🙎‍♂️ Join the group for an additional +5% Exp Boost! 👍 Like the Game for Updates! 📨 Invite Friends for Boost!

Last updated by the developer 24 Jul 2026, 09:37 UTC.

17
playing (measured 10 Aug 2026, 14:38 UTC)
21,359,777
lifetime visits
96%
liked (77,282 👍 / 3,480 👎)
267,103
favourites (12.5 per 1k visits)
21 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3823first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Drop Boost
799 R$
x5 Exp!
699 R$
x5 Damage!
499 R$
x3 Exp
349 R$
x3 Damage
299 R$
Drop Boost
249 R$
X2 Event Damage!
249 R$
2x Rebirths!
249 R$
X2 Exp
229 R$
8th Accessory Slot (+1 Slot)
199 R$
X2 Hearts
199 R$
2x Damage
199 R$
2x Gems
179 R$
Chest Luck
179 R$
2x Health
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,032,226 · 100.0% win
Evolve! · progression7,202,519 · 90.2% win
Rebirth! · progression1,652,640 · 21.7% win
Evolution Master! · progression128,769 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3296no change
13 Aug 2026, 16:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.