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Squid Evolution

Squid Evolution

A Roblox experience owned by Squid Evolution.

SimulatorENEvolutionSimulatorSquid Game

Squid Evolution is a simulator experience created on May 26, 2025. The game has accumulated 81,212,232 lifetime visits and currently has 398 players online. It holds 342,061 favorites and maintains a 98% like percentage. The experience features mechanics involving leveling, evolution, and collecting pets within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Squid Evolution! UPDATES EVERY SATURDAY! ⚔️ Eat to gain levels! 🧬 Gain levels to unlock new Squid Evolutions! 🏆 Collect Wins & Pets! PREMIUM PLAYERS GET +10% Wins & +10% EXP Tags: Brainrot, Brainrot Memes, Memes, Evolution, Cute, Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator, Squid, Squid Game, Frontman, Dalgona, Red Light Green Light.

Last updated by the developer 2 Aug 2026, 22:39 UTC.

84
playing (measured 24 Aug 2026, 01:50 UTC)
81,424,872
lifetime visits
98%
liked (237,368 👍 / 4,589 👎)
343,190
favourites (4.2 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8447227810 August 2026 — 472 players21 August 2026 — 157 players21 August 2026 — 158 players21 August 2026 — 147 players21 August 2026 — 180 players22 August 2026 — 218 players22 August 2026 — 203 players22 August 2026 — 222 players22 August 2026 — 248 players22 August 2026 — 215 players22 August 2026 — 229 players22 August 2026 — 235 players22 August 2026 — 242 players22 August 2026 — 271 players22 August 2026 — 234 players22 August 2026 — 221 players22 August 2026 — 253 players22 August 2026 — 275 players22 August 2026 — 302 players22 August 2026 — 252 players22 August 2026 — 218 players22 August 2026 — 250 players22 August 2026 — 211 players22 August 2026 — 212 players22 August 2026 — 182 players22 August 2026 — 184 players22 August 2026 — 186 players22 August 2026 — 183 players22 August 2026 — 210 players23 August 2026 — 198 players23 August 2026 — 165 players23 August 2026 — 169 players23 August 2026 — 122 players23 August 2026 — 132 players23 August 2026 — 155 players23 August 2026 — 161 players23 August 2026 — 177 players23 August 2026 — 173 players23 August 2026 — 143 players23 August 2026 — 165 players23 August 2026 — 177 players23 August 2026 — 178 players23 August 2026 — 220 players23 August 2026 — 173 players23 August 2026 — 209 players23 August 2026 — 201 players23 August 2026 — 206 players23 August 2026 — 178 players23 August 2026 — 174 players23 August 2026 — 161 players23 August 2026 — 141 players23 August 2026 — 147 players23 August 2026 — 115 players24 August 2026 — 114 players24 August 2026 — 84 players10 August 202624 August 2026
55 measurements spanning 13 days, net -388. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–530 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:5084-30
24 Aug 2026, 00:50114-1
23 Aug 2026, 23:50115-32
23 Aug 2026, 22:50147+6
23 Aug 2026, 21:50141-20
23 Aug 2026, 20:50161-13
23 Aug 2026, 19:50174-4
23 Aug 2026, 18:50178-28
23 Aug 2026, 17:50206+5
23 Aug 2026, 16:50201-8
23 Aug 2026, 15:50209+36
23 Aug 2026, 14:50173-47
23 Aug 2026, 13:50220+42
23 Aug 2026, 12:50178+1
23 Aug 2026, 11:50177+12
23 Aug 2026, 10:50165+22
23 Aug 2026, 09:50143-30
23 Aug 2026, 08:50173-4
23 Aug 2026, 07:50177+16
23 Aug 2026, 06:50161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
+4 Pet Slots
499 R$
Double EXP
295 R$
+2 Pet Slots
250 R$
Double Wins
239 R$
+100 Pet Inventory Storage
199 R$
Triple Hatch
190 R$
Auto Hatch
105 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22,807,162 · 100.0% win
Discover Octo Doll · collection11,019,089 · 58.2% win
Discover Bearzerker · other3,854,217 · 21.2% win
Discover MEGAMAN · other1,144,685 · 8.4% win
Discover Sphinxquid · collection216,260 · 0.70% win
Discover OCTOYETI · collection14,616 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked24 August 2026 — 98 % liked24 August 2026 — 98 % liked21 August 202624 August 2026
54 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 54
Measured (UTC)% likedChange
24 Aug 2026, 01:5098no change
24 Aug 2026, 00:5098no change
23 Aug 2026, 23:5098no change
23 Aug 2026, 22:5098no change
23 Aug 2026, 21:5098no change
23 Aug 2026, 20:5098no change
23 Aug 2026, 19:5098no change
23 Aug 2026, 18:5098no change
23 Aug 2026, 17:5098no change
23 Aug 2026, 16:5098no change
23 Aug 2026, 15:5098no change
23 Aug 2026, 14:5098no change
23 Aug 2026, 13:5098no change
23 Aug 2026, 12:5098no change
23 Aug 2026, 11:5098no change
23 Aug 2026, 10:5098no change
23 Aug 2026, 09:5098no change
23 Aug 2026, 08:5098no change
23 Aug 2026, 07:5098no change
23 Aug 2026, 06:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.