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Crash Cars with Nitro

Crash Cars with Nitro

A Roblox experience owned by Lion Hеаrts.

RacingENracingsimulatorstunt

Crash Cars with Nitro is a racing experience created on November 27, 2024. It currently has 153 players and 50,731,604 lifetime visits. The game holds a 91% like percentage and 42,633 favorites.

Description (written by the developer; not a statement by this register)

🏎️ Crash Cars with Nitro is a high-octane racing and crashing simulator where you drift, boost, and smash through stunt-filled tracks and chaotic worlds! Soar off ramps, dodge obstacles, and blast past rivals with nitro-fueled speed. Wreck opponents, unleash mayhem, and most important of all, have fun! 🌟 🎮 Keybinds: Ctrl – Sprint

Last updated by the developer 7 Apr 2026, 00:12 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
50,874,050
lifetime visits
91%
liked (25,959 👍 / 2,614 👎)
44,067
favourites (0.9 per 1k visits)
27 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92135113.510 August 2026 — 135 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–141 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-43
10 Aug 2026, 14:35135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Nitro
449 R$
Car Tune
244 R$
Car Radio
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Friend :) · welcome22,337,168 · 100.0% win
10 Minutes · other6,048,969 · 44.0% win
Premium user :O · other118,591 · 0.80% win
Tuner Gamepass · other2,135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2091no change
23 Aug 2026, 14:1691no change
21 Aug 2026, 20:5491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.