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🚩 climb a mountain 🗻

🚩 climb a mountain 🗻

A Roblox experience owned by boring box.

AdventureENclimbingsurvivalprocedural generation

🚩 climb a mountain 🗻 is an adventure experience created on 2024-12-01. It currently has 17 players online. The game has accumulated 7,365,751 lifetime visits and 52,987 favorites. User engagement shows an 80% like percentage. The description highlights procedural mountain climbing, gear management, and quest completion mechanics.

Description (written by the developer; not a statement by this register)

⛰️ climb a procedurally generated mountain, and use hooks and winches to make it to the top. ❄️ pack plenty of gear though, it'll get tough near the summit... 🎣 fish for food to cook.. they are delicious, and very useful. ☀️ explore the beautiful map and hangout with friends :) 📜 complete quests to earn vouchers and unlock cosmetics 🌋 summit the mountain to access new modes! 👍 like and favorite the game for new updates! inspired from "ROCK CLIMBERS" by @goos_honk @silocyco - building, modeling @acuaro - programming, ui, music @vor_zaa - programming @daeonis - music Tags: Climbing, Mountains, Adventure, Explore, Obby, Tools, Quests, Levels, Modes

Last updated by the developer 12 May 2026, 02:28 UTC.

17
playing (measured 10 Aug 2026, 16:46 UTC)
7,365,751
lifetime visits
80%
liked (15,684 👍 / 3,873 👎)
53,112
favourites (7.2 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4614first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

climber's pack
249 R$
premium paychecks
225 R$
large backpack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

500 studs · other1,050,111 · 29.1% win
i slipped · other509,230 · 42.9% win
proficient spender · other331,795 · 6.9% win
fully geared · collection109,809 · 1.6% win
unconfident climber · other72,482 · 1.9% win
reached the summit64,984 · 4.0% win
superb spender · other40,630 · 1.9% win
earnest explorer · other18,017 · 1.1% win
overachiever · other8,524 · 1.1% win
flower finder · collection3,390 · 1.3% win
the great beyond · other756 · 0.30% win
rigorous researcher · other493 · 0.00% win
??? · other375 · 0.30% win
fearless climber · progression214 · 0.00% win
unreal climber · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3380no change
23 Aug 2026, 22:3280no change
13 Aug 2026, 22:3280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.