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Climb [1.8.9]

Climb [1.8.9]

A Roblox experience owned by Codename 23.

AdventureENclimbing simulationfirst-personmultiplayer

Climb [1.8.9] is an adventure experience created on 2024-07-15. It records 1388 concurrent players and 72,697,037 lifetime visits. The title holds a 61% like percentage and 154,271 favorites. The game features customizable mobile controls and checkpoint teleportation mechanics for its climbing simulation.

Description (written by the developer; not a statement by this register)

Tips: - Mobile buttons are customizable (tap 🔓 button) and can be rescaled in game settings. - You can teleport between checkpoints you visited during climb session. - Get familiar with available options in the game's settings (⚙ button). - For motion sensitive people: Some glitches or movement may cause jittering of camera or rapid motion. - Press C to unlock mouse (enter third person), Press R to return to checkpoint. Immersive action climbing game where you use your hands to grip on rocks or ledges and swing to perform dangerous leaps from rock to rock. PC and good internet recommended. FOUND BUGS? Please explain exactly WHAT bugs you found in your FEEDBACK. Shutdown = important patches / updates. Climbing mechanics inspired by Peaks of Yore (game on Steam). 🔍 Tags / Keywords: climb, climbing, first person, immersive, big map, obby, funny moments, challenge, up, multiplayer, realistic climbing sim, difficult, hard, relaxing, Gorilla Tag, hand climb, hands

Last updated by the developer 18 Aug 2026, 20:55 UTC.

1,377
playing (measured 4 Sept 2026, 16:50 UTC)
75,990,092
lifetime visits
61%
liked (40,792 👍 / 25,843 👎)
160,702
favourites (2.1 per 1k visits)
15 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3201,6861,0031,37710 August 20264 September 2026
331 measurements spanning 25 days, net -191. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 115–1,891 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 331
Measured (UTC)PlayersChange
4 Sept 2026, 16:501,377-60
4 Sept 2026, 15:501,437+103
4 Sept 2026, 14:501,334+61
4 Sept 2026, 13:501,273-11
4 Sept 2026, 12:501,284+193
4 Sept 2026, 11:501,091+190
4 Sept 2026, 10:50901+244
4 Sept 2026, 09:50657+52
4 Sept 2026, 08:50605+93
4 Sept 2026, 07:50512-34
4 Sept 2026, 06:50546+129
4 Sept 2026, 05:50417+17
4 Sept 2026, 04:50400-10
4 Sept 2026, 03:50410-116
4 Sept 2026, 02:50526-81
4 Sept 2026, 01:50607-107
4 Sept 2026, 00:50714-387
3 Sept 2026, 23:501,101-73
3 Sept 2026, 22:501,174-83
3 Sept 2026, 21:501,257first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Attach to Players (AT LEAST ONE PLAYER MUST OWN)
75 R$
Leaderboards Access (BUY BEFORE CLIMBING)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mesa Conquered · progression388,766 · 0.90% win
Eiffel Tower Ascended · progression362,846 · 1.1% win
Frost Ascended · progression94,468 · 0.30% win
Arcane Ascended · progression35,423 · 0.10% win
Cave Diving Experience · other5,734 · 0.00% win
Your first escape · welcome3,138 · 0.00% win
Escaped 5 times · progression355 · 0.00% win
Escaped 20 times. · progression116 · 0.00% win
Escaped 50 times · progression50 · 0.00% win
Escaped 100 times · progression26 · 0.00% win
Escaped 300 times · progression6 · 0.00% win
Escaped 500 times · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6121 August 20264 September 2026
332 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 332
Measured (UTC)% likedChange
4 Sept 2026, 16:5061no change
4 Sept 2026, 15:5061no change
4 Sept 2026, 14:5061no change
4 Sept 2026, 13:5061no change
4 Sept 2026, 12:5061no change
4 Sept 2026, 11:5061no change
4 Sept 2026, 10:5061no change
4 Sept 2026, 09:5061no change
4 Sept 2026, 08:5061no change
4 Sept 2026, 07:5061no change
4 Sept 2026, 06:5061no change
4 Sept 2026, 05:5061no change
4 Sept 2026, 04:5061no change
4 Sept 2026, 03:5061no change
4 Sept 2026, 02:5061no change
4 Sept 2026, 01:5061no change
4 Sept 2026, 00:5061no change
3 Sept 2026, 23:5061no change
3 Sept 2026, 22:5061no change
3 Sept 2026, 21:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.