Climb [1.8.9]
A Roblox experience owned by Codename 23.
AdventureENclimbing simulationfirst-personmultiplayer
Climb [1.8.9] is an adventure experience created on 2024-07-15. It records 1388 concurrent players and 72,697,037 lifetime visits. The title holds a 61% like percentage and 154,271 favorites. The game features customizable mobile controls and checkpoint teleportation mechanics for its climbing simulation.
Description (written by the developer; not a statement by this register)
Tips: - Mobile buttons are customizable (tap 🔓 button) and can be rescaled in game settings. - You can teleport between checkpoints you visited during climb session. - Get familiar with available options in the game's settings (⚙ button). - For motion sensitive people: Some glitches or movement may cause jittering of camera or rapid motion. - Press C to unlock mouse (enter third person), Press R to return to checkpoint. Immersive action climbing game where you use your hands to grip on rocks or ledges and swing to perform dangerous leaps from rock to rock. PC and good internet recommended. FOUND BUGS? Please explain exactly WHAT bugs you found in your FEEDBACK. Shutdown = important patches / updates. Climbing mechanics inspired by Peaks of Yore (game on Steam). 🔍 Tags / Keywords: climb, climbing, first person, immersive, big map, obby, funny moments, challenge, up, multiplayer, realistic climbing sim, difficult, hard, relaxing, Gorilla Tag, hand climb, hands
Last updated by the developer 18 Aug 2026, 20:55 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 16:50 | 1,377 | -60 |
| 4 Sept 2026, 15:50 | 1,437 | +103 |
| 4 Sept 2026, 14:50 | 1,334 | +61 |
| 4 Sept 2026, 13:50 | 1,273 | -11 |
| 4 Sept 2026, 12:50 | 1,284 | +193 |
| 4 Sept 2026, 11:50 | 1,091 | +190 |
| 4 Sept 2026, 10:50 | 901 | +244 |
| 4 Sept 2026, 09:50 | 657 | +52 |
| 4 Sept 2026, 08:50 | 605 | +93 |
| 4 Sept 2026, 07:50 | 512 | -34 |
| 4 Sept 2026, 06:50 | 546 | +129 |
| 4 Sept 2026, 05:50 | 417 | +17 |
| 4 Sept 2026, 04:50 | 400 | -10 |
| 4 Sept 2026, 03:50 | 410 | -116 |
| 4 Sept 2026, 02:50 | 526 | -81 |
| 4 Sept 2026, 01:50 | 607 | -107 |
| 4 Sept 2026, 00:50 | 714 | -387 |
| 3 Sept 2026, 23:50 | 1,101 | -73 |
| 3 Sept 2026, 22:50 | 1,174 | -83 |
| 3 Sept 2026, 21:50 | 1,257 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 16:50 | 61 | no change |
| 4 Sept 2026, 15:50 | 61 | no change |
| 4 Sept 2026, 14:50 | 61 | no change |
| 4 Sept 2026, 13:50 | 61 | no change |
| 4 Sept 2026, 12:50 | 61 | no change |
| 4 Sept 2026, 11:50 | 61 | no change |
| 4 Sept 2026, 10:50 | 61 | no change |
| 4 Sept 2026, 09:50 | 61 | no change |
| 4 Sept 2026, 08:50 | 61 | no change |
| 4 Sept 2026, 07:50 | 61 | no change |
| 4 Sept 2026, 06:50 | 61 | no change |
| 4 Sept 2026, 05:50 | 61 | no change |
| 4 Sept 2026, 04:50 | 61 | no change |
| 4 Sept 2026, 03:50 | 61 | no change |
| 4 Sept 2026, 02:50 | 61 | no change |
| 4 Sept 2026, 01:50 | 61 | no change |
| 4 Sept 2026, 00:50 | 61 | no change |
| 3 Sept 2026, 23:50 | 61 | no change |
| 3 Sept 2026, 22:50 | 61 | no change |
| 3 Sept 2026, 21:50 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.