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Psycho [HORROR]

Psycho [HORROR]

A Roblox experience owned by Hungry Camel Studios.

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Psycho [HORROR] is a horror experience created on December 1, 2024. It has recorded 19,720,265 lifetime visits and 165,452 favorites. Currently, 53 players are active. The game holds a 64% like percentage. It features multiplayer functionality and four distinct endings. The experience draws inspiration from the Old Friend game and fanthom.

Description (written by the developer; not a statement by this register)

Welcome to Psycho Story Horror! 👻 LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 You get a call from an old friend. They ask for a favor, but something feels wrong. What starts as a normal night turns into a fight for your life. Can you escape the danger and uncover the truth? ⭐ There is 4 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! Inspired by Old Friend and fears of fanthom! 형태 변형기 ตัวเปลี่ยนรูปร่าง シェイプシフター Cambiador de forma Изменитель формы

Last updated by the developer 25 Dec 2025, 12:53 UTC.

53
playing (measured 10 Aug 2026, 14:51 UTC)
19,720,265
lifetime visits
64%
liked (13,241 👍 / 7,329 👎)
165,884
favourites (8.4 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flashlight
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good ending · progression1,508,338 · 28.0% win
Bad Ending · progression1,059,287 · 11.1% win
Secret Ending · secret45,935 · 0.40% win
Hero Ending · progression14,137 · 0.00% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6413 August 2026 — 64 % liked23 August 2026 — 64 % liked2 September 2026 — 64 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0464no change
23 Aug 2026, 16:4864no change
13 Aug 2026, 16:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.