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[🎄XMAS]Anime Loot Odyssey

[🎄XMAS]Anime Loot Odyssey

A Roblox experience owned by Anime Adventurers Games.

SimulatorENanimeloot boxdungeon crawler

[🎄XMAS]Anime Loot Odyssey is a simulator experience created on 2024-12-05. It currently has 15 players. The game has accumulated 5,146,248 lifetime visits, 407,969 favorites, and a 98% like percentage.

Description (written by the developer; not a statement by this register)

🔥Welcome to Anime Loot Odyssey ! How To Play: • 🗡️ Roll the CHEST to get various types of anime loot • 🌋 Raid mythic dungeons, fight with epic bosses • ✨ Every loot drop crackles with mythic energy, will you awaken "Cosmic Eye" to dominate servers? This update breaks the level limit and adds bosses and items

Last updated by the developer 10 Aug 2026, 09:48 UTC.

15
playing (measured 10 Aug 2026, 15:20 UTC)
5,146,248
lifetime visits
98%
liked (33,796 👍 / 847 👎)
408,620
favourites (79.4 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
799 R$
Double Roll
599 R$
Super Luck
499 R$
VIP
199 R$
Fast Roll
199 R$
Luck
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2198no change
14 Aug 2026, 01:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.