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Sword World RNG

Sword World RNG

A Roblox experience owned by Sword For Life.

SimulatorENRNGSword CollectionProgression

Sword World RNG is a simulator experience created on 2026-04-27. The game has recorded 529,593 lifetime visits and currently has 29 players online. It holds 1,819 favorites and maintains a 90% like percentage. The experience focuses on rolling for swords, fighting enemies, and upgrading skills within its genre.

Description (written by the developer; not a statement by this register)

🎲 Roll for Sword and Progress through zones! How to Play: 🍀 Roll for powerful Swords! 🗡️ Fight enemy for coins! 💪 Upgrade your skills! 🔨 Forge amazing Swords! 🐟 Fish to unlock rare Swords! 🪓 Chop down trees for potions! 💀 Fight Bosses! And more... ⭐ Like, Favorite, and Join the Group to support us! 🔔 Follow for future updates!

Last updated by the developer 9 Aug 2026, 16:32 UTC.

29
playing (measured 10 Aug 2026, 15:34 UTC)
529,593
lifetime visits
90%
liked (1,091 👍 / 126 👎)
2,012
favourites (3.8 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3463first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Column
599 R$
Faster Roll
499 R$
x2 Coins
299 R$
VIP
299 R$
Auto Fishing
99 R$
+1 Luck
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked24 September 2026 — 90 % liked4 October 2026 — 90 % liked14 October 2026 — 90 % liked24 October 2026 — 90 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:1790no change
14 Oct 2026, 00:1790no change
4 Oct 2026, 00:1690no change
24 Sept 2026, 00:1590no change
13 Sept 2026, 22:5090no change
3 Sept 2026, 22:3790no change
24 Aug 2026, 21:0790no change
14 Aug 2026, 21:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.