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Save One Song (KPOP)[🎵New Songs!]

Save One Song (KPOP)[🎵New Songs!]

A Roblox experience owned by Nova Motion Studio.

Music & rhythmENK-popMusicDecision-making

Save One Song (KPOP)[🎵New Songs!] is a music-rhythm experience created on 2024-12-06. It has accumulated 2,135,584 lifetime visits and 12,908 favorites. Currently, 19 players are active. The experience holds an 83% like percentage. The game focuses on selecting between popular K-pop songs from various artists and genres.

Description (written by the developer; not a statement by this register)

Welcome to "Save One Song (KPOP)". In this game, you'll have to make some tough decisions and choose between your favorite Kpop songs. This game includes the most popular Kpop songs from different artists and genres . Will you pick your favorite Kpop song or drop it for another catchy tune? Find out if other people have the same music taste as yours. We are constantly updating and adding songs monthly! If your favorite Rock songs haven't been added yet, Please join our group and keep posting your song requests including on which Save One Version (World, Rock, Anime, Rap, etc). Other versions to be released. Kindly report if errors occur. Thank you!

Last updated by the developer 22 Jul 2026, 12:31 UTC.

19
playing (measured 10 Aug 2026, 16:48 UTC)
2,135,584
lifetime visits
83%
liked (1,340 👍 / 280 👎)
13,154
favourites (6.2 per 1k visits)
6 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4823first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4883no change
24 Aug 2026, 09:0283no change
14 Aug 2026, 09:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.