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Survive A Week In The Woods

Survive A Week In The Woods

A Roblox experience owned by Basic Block.

SurvivalENhorrorbase-buildingsurvival

Survive A Week In The Woods is a survival game created on 2024-12-06. It has 34,383,047 lifetime visits, 208,719 favorites, and a 76% like percentage. Currently, 12 players are active. The experience is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

Survive A Week In The Woods is a horror survival based game. Survive in the woods with friends or solo by building a base and collecting supplies. Beware of the monsters that come out at night. Controls: Shift to sprint This game is currently in early access and I plan on adding a lot more to the game, also expect bugs here and there

Last updated by the developer 6 Aug 2026, 22:16 UTC.

12
playing (measured 10 Aug 2026, 17:38 UTC)
34,383,047
lifetime visits
76%
liked (20,344 👍 / 6,353 👎)
208,495
favourites (6.1 per 1k visits)
6 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3810first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hunting Rifle
169 R$
Lucky Loot
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rest in Peace · other3,524,692 · 22.8% win
Escaped the Woods · progression708,635 · 3.3% win
Lucky Catch · other53,236 · 0.00% win
Survival Expert · other880 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1776no change
23 Aug 2026, 15:0576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.