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Be a One Pound Fish🐟

Be a One Pound Fish🐟

A Roblox experience owned by Studio Inked.

SimulatorENevolutionsimulationmultiplayer

Be a One Pound Fish🐟 is a simulator experience created on 2024-12-13. It has accumulated 6,144,710 lifetime visits and 252,903 favorites. Currently, 16 users are playing. The game holds a 73% like percentage. Players aim to become the largest fish by consuming others and unlocking rare variants within the ecosystem.

Description (written by the developer; not a statement by this register)

See how far you can get and if you can become the biggest FISH ever ⭐ If you don't want to get eaten, join a private server they are FREE! Become a Giant FISH and eat the whole OCEAN! - Destroy the ecosystem - Eat other players who are also fish to become the biggest FISH! - Unlock RARE & OP FISH ⚡️ Premium benefits: Premium players get 1.5x Cash ⚡️ New updates weekly! Follow the game so you don't miss out! LIKE, FAVORITE, and JOIN the group for a free LEGENDARY FISH SKIN!

Last updated by the developer 8 Oct 2025, 19:59 UTC.

16
playing (measured 10 Aug 2026, 14:02 UTC)
6,144,710
lifetime visits
73%
liked (9,779 👍 / 3,605 👎)
253,801
favourites (41.3 per 1k visits)
13 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X XP
399 R$
VIP
399 R$
X2 MONEY
199 R$
X4 LUCK
69 R$
X3 LUCK
49 R$
X2 LUCK
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,378,875 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:5173no change
13 Aug 2026, 23:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.