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Egg Toss [2 Players]

Egg Toss [2 Players]

A Roblox experience owned by Throw and Catch.

MinigamesENco-opteam-basedphysics

Egg Toss [2 Players] is a minigame created on 2024-12-17. It currently has 26 players online. The experience has accumulated 39,033,160 lifetime visits. It holds 1,715,183 favorites and maintains an 86% like percentage.

Description (written by the developer; not a statement by this register)

👍 LIKE the game and join the group to get Free Fossil Egg! 🥚 Don't let your team's egg fall short or overshoot the catch. How to play: - Pair up with your friend and choose your team. - Toss and catch the egg to keep your team in the game. - Distance between the pair gets farther with each successful catch. ⭐ 2 Game Modes to have fun Classic - Start with one egg only. The last team with an unbroken egg wins! Survival - Get a new egg every round and outlast deadly lava. The last team standing wins! 🔥 Earn wins to unlock egg skins and climb the leaderboard!

Last updated by the developer 8 May 2026, 05:18 UTC.

26
playing (measured 10 Aug 2026, 15:23 UTC)
39,033,160
lifetime visits
86%
liked (29,340 👍 / 4,669 👎)
1,727,754
favourites (44.3 per 1k visits)
17 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2327first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easter Egg Bundle III
175 R$
Easter Egg Bundle II
150 R$
Easter Egg Bundle I
135 R$
Ice Egg
99 R$
Fire Egg
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,487,139 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5386no change
23 Aug 2026, 14:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.