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Obby Champion 🏆

Obby Champion 🏆

A Roblox experience owned by Obby Champion!.

ObbyENparkourcompetitivelast-man-standing

Obby Champion is an obby genre Roblox experience created on 2025-03-02. It currently has 2,286 players online. The experience has accumulated 61,715,639 lifetime visits and 60,429 favorites. User engagement metrics show a 69% like percentage. The game features competitive parkour gameplay with ranking systems.

Description (written by the developer; not a statement by this register)

🏆 Test your obby platformer skills in Obby Champion! 🎮 Battle other players in intense parkour matches 📊 Track your rank on the leaderboards 🏃 Last-man-standing gameplay 🎯 Win, collect XP, level up & climb the ranks Tags: obby, parkour, competitive, multiplayer, racing, last man standing, challenge, platformer, impossible, race, obstacle course, speedrun, skill based, hardcore, pvp, competition, jumping, tower, difficulty chart obby, dco

Last updated by the developer 2 Sept 2026, 15:06 UTC.

1,160
playing (measured 5 Sept 2026, 15:50 UTC)
65,396,741
lifetime visits
69%
liked (36,636 👍 / 16,293 👎)
65,637
favourites (1.0 per 1k visits)
2 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5551,9341,244.51,16010 August 20265 September 2026
354 measurements spanning 26 days, net -774. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 348–2,141 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 354
Measured (UTC)PlayersChange
5 Sept 2026, 15:501,160-152
5 Sept 2026, 14:501,312-82
5 Sept 2026, 13:501,394+69
5 Sept 2026, 12:501,325+221
5 Sept 2026, 11:501,104+97
5 Sept 2026, 10:501,007-50
5 Sept 2026, 09:501,057+58
5 Sept 2026, 08:50999+71
5 Sept 2026, 07:50928+73
5 Sept 2026, 06:50855+34
5 Sept 2026, 05:50821-98
5 Sept 2026, 04:50919-135
5 Sept 2026, 03:501,054-114
5 Sept 2026, 02:501,168+94
5 Sept 2026, 01:501,074-12
5 Sept 2026, 00:501,086+133
4 Sept 2026, 23:50953+103
4 Sept 2026, 22:50850-16
4 Sept 2026, 21:50866-21
4 Sept 2026, 20:50887first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
399 R$
VIP
299 R$
All Practice Stages
199 R$
Free Skip (Each Game)
199 R$
Random Podium
149 R$
Speedrun Leaderboard
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,516,326 · 63.0% win
Effortless · other11,644,605 · 50.0% win
Easy · other10,037,678 · 41.5% win
Medium · other7,742,541 · 30.0% win
Round 5 · progression7,080,001 · 30.1% win
Daily Quest Completed · progression5,410,119 · 27.9% win
Hard · other3,999,755 · 17.0% win
First Win · progression3,779,201 · 14.3% win
Win Streak · progression3,557,397 · 14.4% win
Level 5 · progression3,225,548 · 13.0% win
All Daily Quests · progression1,541,811 · 8.2% win
Round 10 · progression1,440,245 · 7.2% win
New Personal Best · progression1,416,000 · 11.2% win
Level 10 · progression1,116,071 · 5.8% win
Difficult · other743,341 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6921 August 20265 September 2026
354 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 354
Measured (UTC)% likedChange
5 Sept 2026, 15:5069no change
5 Sept 2026, 14:5069no change
5 Sept 2026, 13:5069no change
5 Sept 2026, 12:5069no change
5 Sept 2026, 11:5069no change
5 Sept 2026, 10:5069no change
5 Sept 2026, 09:5069no change
5 Sept 2026, 08:5069no change
5 Sept 2026, 07:5069no change
5 Sept 2026, 06:5069no change
5 Sept 2026, 05:5069no change
5 Sept 2026, 04:5069no change
5 Sept 2026, 03:5069no change
5 Sept 2026, 02:5069no change
5 Sept 2026, 01:5069no change
5 Sept 2026, 00:5069no change
4 Sept 2026, 23:5069no change
4 Sept 2026, 22:5069no change
4 Sept 2026, 21:5069no change
4 Sept 2026, 20:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.