Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[CONVERGENCE] STUDIOTALE

[CONVERGENCE] STUDIOTALE

A Roblox experience owned by Burak's Studio.

RacingENUndertaleAlternate UniverseStory-driven

[CONVERGENCE] STUDIOTALE is a Roblox experience categorized as racing, created on December 27, 2024. The title has accumulated 806,577 lifetime visits and 26,770 favorites. Currently, one user is playing. The experience holds an 85% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🕰️ Many years ago, when humans and monsters were living peacefully together, a war broke out between the two sides. But you already know this story. After many No Mercy routes, something truly different begins to happen. 🎮 This is a singleplayer, story-focused Roblox experience, with an additional multiplayer gamemode, set in an alternate reality of UNDERTALE where familiar rules no longer apply. 🖤 The narrative is original and self-contained, built on UNDERTALE’s foundation to explore different outcomes under specific conditions. 🔥 Inspired by fangames such as DUSTTALE and Last Breath (SCRAPPED), the project has grown into a more distinct experience with its own direction. ⚠️ Warnings & Recommendations ⚡ Flashing lights / epilepsy 📸 High graphics recommended 🗨️ Unsettling dialogue and themes 🎧 Headphones recommended 🛠️ Developed almost entirely as a solo project. Minor bugs may occur. Please report issues through the official game group or server.

Last updated by the developer 26 Jul 2026, 15:26 UTC.

1
playing (measured 11 Aug 2026, 08:30 UTC)
806,577
lifetime visits
85%
liked (5,803 👍 / 1,042 👎)
27,291
favourites (33.8 per 1k visits)
27 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Arbitrary [CONVERGENCE]
999 R$
Access to the Unreleased
349 R$
Bomber [CONVERGENCE]
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

* No Change From The Others Who Just Gone Fell · other349,519 · 100.0% win
* Found Him · collection212,820 · 100.0% win
* A really GENTLE touch · other184,426 · 100.0% win
* Had to Give Up · other56,455 · 39.9% win
* Hot and dangerous try · other42,740 · 27.4% win
* The Last Encounter · other42,714 · 30.4% win
* Eternal Suffer · other14,717 · 7.6% win
* Pear · other14,424 · 7.9% win
* Failed to Run · other6,043 · 2.4% win
* He drowned in his own name · other2,834 · 1.4% win
* Never Felt Anything · other1,455 · 0.00% win
* you met him · other1,219 · 0.00% win
* Trained · other1,166 · 7.9% win
* Destroy()ed from Reality · other1,104 · 0.50% win
* Early Tester · other553 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:1885no change
14 Aug 2026, 17:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.