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MINGLE [Carousel Game]

MINGLE [Carousel Game]

A Roblox experience owned by CleanMeanBeans.

Social & hangoutENSquid GameSocial DeductionParty Game

MINGLE [Carousel Game] is a social-hangout experience created on December 28, 2024. The game currently has 111 players and 178,271,109 lifetime visits. It holds 276,554 favorites and maintains an 83% like percentage. The experience involves players gathering specific group sizes based on host announcements.

Description (written by the developer; not a statement by this register)

Yes this is from Squid Game 2! Inspired obvi! The host will call out a number! It is your job to get that amount of people in one room, no more or no less or you will be eliminated! PRESS F to push people! (Only works from the player count announcement till the timer ends) VC Servers are located in the top left of your screen ReyOrquidea & iyminal & CleanMeanBean's supervision - Map CleanMeanBean - Map Scripting Ui

Last updated by the developer 30 Jul 2026, 15:59 UTC.

59
playing (measured 22 Aug 2026, 09:50 UTC)
178,427,172
lifetime visits
83%
liked (68,505 👍 / 14,234 👎)
276,736
favourites (1.6 per 1k visits)
28 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

59198128.510 August 2026 — 115 players21 August 2026 — 147 players21 August 2026 — 155 players21 August 2026 — 102 players21 August 2026 — 179 players22 August 2026 — 173 players22 August 2026 — 157 players22 August 2026 — 198 players22 August 2026 — 189 players22 August 2026 — 183 players22 August 2026 — 186 players22 August 2026 — 114 players22 August 2026 — 124 players22 August 2026 — 110 players22 August 2026 — 59 players10 August 202622 August 2026
15 measurements spanning 12 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–219 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5059-51
22 Aug 2026, 08:50110-14
22 Aug 2026, 07:50124+10
22 Aug 2026, 06:50114-72
22 Aug 2026, 05:50186+3
22 Aug 2026, 04:50183-6
22 Aug 2026, 03:50189-9
22 Aug 2026, 02:50198+41
22 Aug 2026, 01:50157-16
22 Aug 2026, 00:50173-6
21 Aug 2026, 23:50179+77
21 Aug 2026, 22:50102-53
21 Aug 2026, 21:50155+8
21 Aug 2026, 20:54147+32
10 Aug 2026, 14:33115first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked23 August 2026 — 83 % liked21 August 202623 August 2026
15 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 12:4583no change
22 Aug 2026, 09:5083no change
22 Aug 2026, 08:5083no change
22 Aug 2026, 07:5083no change
22 Aug 2026, 06:5083no change
22 Aug 2026, 05:5083no change
22 Aug 2026, 04:5083no change
22 Aug 2026, 03:5083no change
22 Aug 2026, 02:5083no change
22 Aug 2026, 01:5083no change
22 Aug 2026, 00:5083no change
21 Aug 2026, 23:5083no change
21 Aug 2026, 22:5083no change
21 Aug 2026, 21:5083no change
21 Aug 2026, 20:5483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.