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Decide or Die

Decide or Die

A Roblox experience owned by Final Move Studios.

Social & hangoutENsocial deductionsurvivalbeta

Decide or Die is a social-hangout experience created on 2024-12-30. It has recorded 62,312,121 lifetime visits and 201,251 favorites. Currently, 50 users are playing. The game holds a 93% like percentage. Development credits include scripting, VFX, building, and UI roles assigned to specific team members.

Description (written by the developer; not a statement by this register)

50,000 Likes = NEW CODE! ✅ THE GAME IS IN BETA! Things are subject to change in the near future. ⚠️ Welcome to Decide or Die! ✊🤚✌️ Here you will either face death or the guilt of eliminating one another. Use Code "DOD" for some Cash! Game Credits / Development Team ✨ Scripting: @DogeTrends, @infirmn VFX/Animations: @JustIcyDev Building/Modelling: @Siloxon & @JustIcyDev GFX/Graphics: @JustIcyDev UI/User Interface: @DogeTrends, @Siloxon & @JustIcyDev

Last updated by the developer 2 Jul 2026, 12:51 UTC.

50
playing (measured 10 Aug 2026, 14:37 UTC)
62,312,121
lifetime visits
93%
liked (122,478 👍 / 8,549 👎)
201,611
favourites (3.2 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3769first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
29 R$
Double Cash
19 R$
Record Player Control
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome34,456,553 · 100.0% win
First Win · progression20,594,623 · 100.0% win
Unlucky · other6,781,783 · 35.8% win
5 Wins · progression3,157,742 · 18.3% win
5 Streak · other1,076,081 · 6.3% win
20 Wins · progression99,793 · 2.0% win
10 Streak · other47,646 · 0.40% win
50 Wins · progression5,802 · 0.10% win
Meet a Dev · other5,458 · 0.00% win
Donate · other4,923 · 0.10% win
15 Streak · other4,313 · 0.00% win
20 Streak · progression994 · 0.00% win
100 Wins · progression860 · 0.00% win
Defeat a Dev · progression59 · 0.00% win
500 Wins · progression38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0193no change
23 Aug 2026, 13:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.