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[Classic] Otherworld

[Classic] Otherworld

A Roblox experience owned by PROJECT TERRATURGY.

HorrorENhorrorunder-developmentcommunity-feedback

[Classic] Otherworld is a horror experience created on 2025-01-02. It has 539,463 lifetime visits and 8,925 favorites. Currently, 8 players are active. The game holds a 58% like percentage. The description notes the title is under heavy development and being remade. A paid testing branch is available for support.

Description (written by the developer; not a statement by this register)

⚠️ Please note that the game is still under heavy active development, thus bugs and other unpleasant things may appear in your playthrough! ⚠️ Being remade. 💬 Converse with like-minded people and share your feedback for the game! https://www.roblox.com/communities/35430940/Terraturgy-Foundation#!/forums 🔨 See our testing branch to support us (paid access)! https://www.roblox.com/games/133771769374696/Otherworld-General-Testing-Branch

Last updated by the developer 9 Aug 2026, 17:16 UTC.

8
playing (measured 10 Aug 2026, 18:06 UTC)
539,463
lifetime visits
58%
liked (1,590 👍 / 1,174 👎)
9,024
favourites (16.7 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:067first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword of Toxic
400 R$
Stolen MG36
350 R$
VIP
350 R$
x2 Cash
200 R$
Spiked Bat
180 R$
Boombox
130 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Otherworld! · welcome279,176 · 100.0% win
Warhead · other1,871 · 0.00% win
Assassination · other500 · 0.00% win
Marksman · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4558no change
14 Aug 2026, 20:4558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.