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🎢 Highest Ever Cart Obby

🎢 Highest Ever Cart Obby

A Roblox experience owned by Studio Inked.

ObbyENcart rideclimbingrebirth

🎢 Highest Ever Cart Obby is an obby experience created on 2025-01-04. It has 30,573,187 lifetime visits, 2,952,900 favorites, and a 93% like percentage. Currently, 67 users are playing. The game features cart climbing mechanics and rebirth systems for unlocking carts.

Description (written by the developer; not a statement by this register)

Are you brave enough to reach the top of the highest CART ever? Climb the BIGGEST CART to come back down with the craziest Cart Rides EVER! ⭐ ⚡️ Premium benefits: Premium players get free +5 speed ⚡️ Make sure to CLIMB multiple times by rebirthing to unlock COOLER carts!

Last updated by the developer 4 Feb 2026, 20:43 UTC.

67
playing (measured 10 Aug 2026, 14:02 UTC)
30,573,187
lifetime visits
93%
liked (117,691 👍 / 8,412 👎)
2,978,858
favourites (97.4 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0272first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
299 R$
Rocket Launcher
199 R$
+30 Speed
139 R$
Slap
139 R$
Parachute
79 R$
Classic Sword
79 R$
Speed Coil
79 R$
+20 Speed
79 R$
Sprint
39 R$
+10 Speed
39 R$
Gravity Coil
39 R$
SprintTest
39 R$
Auto Climb
9 R$
Mega Flag
9 R$
Transmorpher
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22,657,951 · 100.0% win
Ride! · other7,530,899 · 75.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:4993no change
12 Oct 2026, 15:4893no change
2 Oct 2026, 15:4793no change
22 Sept 2026, 15:4693no change
12 Sept 2026, 15:4593no change
2 Sept 2026, 15:3693no change
23 Aug 2026, 15:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.