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💀Scariest Rollercoaster

💀Scariest Rollercoaster

A Roblox experience owned by 100 CCU PLS.

SimulatorENhorrorghost trainrollercoaster

💀Scariest Rollercoaster is a simulator experience on Roblox, created in 2026, with over 18 million lifetime visits. It records 424 playing now, a like rating of 42%, 81,437 favourites.

Description (written by the developer; not a statement by this register)

Welcome to 💀Scary Ghost Train! HOW TO PLAY: 🪜 Climb the highest scary ghost train on Roblox! ⏳ Wait for your turn 💀 Ride down and enjoy! Tags: Horror, Scary

Last updated by the developer 13 Aug 2026, 19:33 UTC.

232
playing (measured 26 Oct 2026, 10:50 UTC)
18,782,660
lifetime visits
42%
liked (47,135 👍 / 66,186 👎)
83,820
favourites (4.5 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1025703362325 October 202626 October 2026
500 measurements spanning 21 days, net -59. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–640 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 10:50232+34
26 Oct 2026, 09:50198-2
26 Oct 2026, 08:50200-11
26 Oct 2026, 07:50211-33
26 Oct 2026, 06:50244+5
26 Oct 2026, 05:50239+18
26 Oct 2026, 04:50221+41
26 Oct 2026, 03:50180-12
26 Oct 2026, 02:50192no change
26 Oct 2026, 01:50192-2
26 Oct 2026, 00:50194-69
25 Oct 2026, 23:50263+28
25 Oct 2026, 22:50235-64
25 Oct 2026, 21:50299-10
25 Oct 2026, 20:50309-29
25 Oct 2026, 19:50338-71
25 Oct 2026, 18:50409+2
25 Oct 2026, 17:50407no change
25 Oct 2026, 16:50407-11
25 Oct 2026, 15:50418first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4213 August 202626 October 2026
1576 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1576
Measured (UTC)% likedChange
26 Oct 2026, 10:5042no change
26 Oct 2026, 09:5042no change
26 Oct 2026, 08:5042no change
26 Oct 2026, 07:5042no change
26 Oct 2026, 06:5042no change
26 Oct 2026, 05:5042no change
26 Oct 2026, 04:5042no change
26 Oct 2026, 03:5042no change
26 Oct 2026, 02:5042no change
26 Oct 2026, 01:5042no change
26 Oct 2026, 00:5042no change
25 Oct 2026, 23:5042no change
25 Oct 2026, 22:5042no change
25 Oct 2026, 21:5042no change
25 Oct 2026, 20:5042no change
25 Oct 2026, 19:5042no change
25 Oct 2026, 18:5042no change
25 Oct 2026, 17:5042no change
25 Oct 2026, 16:5042no change
25 Oct 2026, 15:5042first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.