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💀Scariest Rollercoaster

💀Scariest Rollercoaster

A Roblox experience owned by 100 CCU PLS.

SimulatorENhorrorghost trainrollercoaster

💀Scariest Rollercoaster is a simulator experience created on 2026-05-22. It currently has 650 players and 14,736,208 lifetime visits. The game holds 74,291 favorites and a 42% like percentage. Tags include Horror and Scary.

Description (written by the developer; not a statement by this register)

Welcome to 💀Scary Ghost Train! HOW TO PLAY: 🪜 Climb the highest scary ghost train on Roblox! ⏳ Wait for your turn 💀 Ride down and enjoy! Tags: Horror, Scary

Last updated by the developer 13 Aug 2026, 19:33 UTC.

562
playing (measured 25 Aug 2026, 14:50 UTC)
15,573,882
lifetime visits
42%
liked (45,222 👍 / 61,854 👎)
76,507
favourites (4.9 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3391,8261,082.556210 August 202625 August 2026
92 measurements spanning 15 days, net -540. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 116–2,049 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 92
Measured (UTC)PlayersChange
25 Aug 2026, 14:50562-29
25 Aug 2026, 13:50591-66
25 Aug 2026, 12:50657+39
25 Aug 2026, 11:50618+86
25 Aug 2026, 10:50532+6
25 Aug 2026, 09:50526-1
25 Aug 2026, 08:50527-1
25 Aug 2026, 07:50528+103
25 Aug 2026, 06:50425-46
25 Aug 2026, 05:50471+67
25 Aug 2026, 04:50404-27
25 Aug 2026, 03:50431+20
25 Aug 2026, 02:50411+16
25 Aug 2026, 01:50395-38
25 Aug 2026, 00:50433+40
24 Aug 2026, 23:50393-74
24 Aug 2026, 22:50467-46
24 Aug 2026, 21:50513+38
24 Aug 2026, 20:50475-5
24 Aug 2026, 19:50480first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4213 August 202625 August 2026
93 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 93
Measured (UTC)% likedChange
25 Aug 2026, 14:5042no change
25 Aug 2026, 13:5042no change
25 Aug 2026, 12:5042no change
25 Aug 2026, 11:5042no change
25 Aug 2026, 10:5042no change
25 Aug 2026, 09:5042no change
25 Aug 2026, 08:5042no change
25 Aug 2026, 07:5042no change
25 Aug 2026, 06:5042no change
25 Aug 2026, 05:5042no change
25 Aug 2026, 04:5042no change
25 Aug 2026, 03:5042no change
25 Aug 2026, 02:5042no change
25 Aug 2026, 01:5042no change
25 Aug 2026, 00:5042no change
24 Aug 2026, 23:5042no change
24 Aug 2026, 22:5042no change
24 Aug 2026, 21:5042no change
24 Aug 2026, 20:5042no change
24 Aug 2026, 19:5042first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.