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[G SHOP+LIMBO] Crazy Skeleton RNG

[G SHOP+LIMBO] Crazy Skeleton RNG

A Roblox experience owned by Crazy Skeleton RNG.

SimulatorENUndertaleSansGacha

[G SHOP+LIMBO] Crazy Skeleton RNG is a simulator experience created on 2025-01-05. It has accumulated 5,773,342 lifetime visits and 5,888 favorites. Currently, 593 users are playing. The title holds an 84% like percentage. The game involves collecting random Sans characters within the map.

Description (written by the developer; not a statement by this register)

JOIN THE GROUP FOR AN EXTRA LUCK BOOST! Play the game on weekends to earn a 2x runtime luck bonus! Like and support the game so we have more motivation to do updates! Not your average "RNG" game. Collect Sanses that spawn throughout the map randomly every second. By clicking on it or using weapons at your disposal. Contribution will determine your worthiness of collecting a Sans. With more difficult Sanses being rarer, may your luck treat you well in this world. Developed by @Laserberg, @Saha000412 and @8_0662233 @sindisaoa and @BludnMonsters for additional help Based on Undertale by Toby Fox Based on "sans.rng" by @sand_underman3 (original idea by @ImADankMemeXD) Based on UT3DBB Ops Arts by @tomzsecLOLZ & @botakmenhilang30 Sans Models by @MANSUR1337228 Maps by @ArturKing9999_3 (only some by @mannekepis81)

Last updated by the developer 30 Oct 2026, 14:31 UTC.

636
playing (measured 31 Oct 2026, 10:50 UTC)
5,825,626
lifetime visits
84%
liked (5,662 👍 / 1,090 👎)
5,888
favourites (1.0 per 1k visits)
5 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3371,64399063610 October 202631 October 2026
500 measurements spanning 21 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 141–1,839 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
31 Oct 2026, 10:50636-5
31 Oct 2026, 09:50641+16
31 Oct 2026, 08:50625-3
31 Oct 2026, 07:50628-44
31 Oct 2026, 06:50672+9
31 Oct 2026, 05:50663-6
31 Oct 2026, 04:50669-14
31 Oct 2026, 03:50683-6
31 Oct 2026, 02:50689+22
31 Oct 2026, 01:50667-1
31 Oct 2026, 00:50668-19
30 Oct 2026, 23:50687-17
30 Oct 2026, 22:50704-37
30 Oct 2026, 21:50741+50
30 Oct 2026, 20:50691+48
30 Oct 2026, 19:50643+29
30 Oct 2026, 18:50614-33
30 Oct 2026, 17:50647-37
30 Oct 2026, 16:50684+28
30 Oct 2026, 15:50656first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#8 Top revisited

Growth

7251684 October 202631 October 2026
373 measurements spanning 26 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–28 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 373
Measured (UTC)Rank on Top revisitedChange
31 Oct 2026, 10:258no change
31 Oct 2026, 09:258no change
31 Oct 2026, 08:258no change
31 Oct 2026, 07:258no change
31 Oct 2026, 06:258no change
31 Oct 2026, 05:258no change
31 Oct 2026, 04:258no change
31 Oct 2026, 03:258no change
31 Oct 2026, 02:258no change
31 Oct 2026, 01:258no change
31 Oct 2026, 00:258no change
30 Oct 2026, 23:258no change
30 Oct 2026, 22:258no change
30 Oct 2026, 21:258+1
30 Oct 2026, 20:257no change
30 Oct 2026, 19:257no change
30 Oct 2026, 18:257no change
30 Oct 2026, 17:257no change
30 Oct 2026, 16:257no change
30 Oct 2026, 15:257first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Call of the Void
999 R$
Runtime Booster
599 R$
Shop Discount
399 R$
Private Server Commands
349 R$
Fast Travel Item
199 R$
Vanity Sans Display
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meow · other40,857 · 1.2% win
Getting Started · welcome40,705 · 1.8% win
Sand Underman But He Has A Gun Obtained · collection37,580 · 1.6% win
La Jupovania Obtained · collection36,357 · 1.5% win
RevertDust Sans Obtained · collection33,926 · 1.4% win
Shattered Dream Obtained · other33,809 · 1.5% win
Delta Sans - Phase 2 Obtained · progression33,038 · 1.2% win
Cross Chara Obtained · collection32,399 · 1.2% win
Red Obtained · collection30,692 · 1.3% win
Ice Sans Obtained · collection29,660 · 1.5% win
Horrorfell Sans Obtained · collection29,227 · 1.5% win
Zombie Sans Obtained · collection27,542 · 1.1% win
Z-Insanity Sans Obtained · collection26,972 · 1.3% win
Entity Level Killer Sans Obtained · collection25,270 · 1.2% win
Early Supporter · other24,341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

80848214 August 202631 October 2026
1690 measurements spanning 78 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1690
Measured (UTC)% likedChange
31 Oct 2026, 10:5084no change
31 Oct 2026, 09:5084no change
31 Oct 2026, 08:5084no change
31 Oct 2026, 07:5084no change
31 Oct 2026, 06:5084no change
31 Oct 2026, 05:5084no change
31 Oct 2026, 04:5084no change
31 Oct 2026, 03:5084no change
31 Oct 2026, 02:5084no change
31 Oct 2026, 01:5084no change
31 Oct 2026, 00:5084no change
30 Oct 2026, 23:5084no change
30 Oct 2026, 22:5084no change
30 Oct 2026, 21:5084no change
30 Oct 2026, 20:5084no change
30 Oct 2026, 19:5084no change
30 Oct 2026, 18:5084no change
30 Oct 2026, 17:5084no change
30 Oct 2026, 16:5084no change
30 Oct 2026, 15:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
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23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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11 September 2026
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28 August 2026
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21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.