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DOORS HARDCORE 👁️

DOORS HARDCORE 👁️

A Roblox experience owned by The ShopKeepers.

HorrorENhorrorDOORShardcore mode

DOORS HARDCORE 👁️ is a horror experience created on 2025-01-05. It has accumulated 8,326,975 lifetime visits and 23,756 favorites. The game holds an 83% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

thank you

Last updated by the developer 26 Jul 2026, 18:08 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
8,326,975
lifetime visits
83%
liked (7,053 👍 / 1,433 👎)
23,792
favourites (2.9 per 1k visits)
5 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin panel
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Hell · welcome1,089,752 · 0.00% win
Shocking Experience · other585,198 · 0.00% win
Torn Apart · other373,465 · 0.00% win
Getting Blue · other201,135 · 0.00% win
Eyes Closed, Ears open · other102,446 · 0.00% win
The Redness · other28,583 · 0.00% win
Out Of Many Rebounds · other27,102 · 0.00% win
A nostalgic fright... · other26,897 · 0.00% win
The Dark Depths · progression16,757 · 0.00% win
Move! · other15,235 · 0.00% win
Winner · other13,652 · 0.00% win
Summer · other12,507 · 0.00% win
Get Away · other11,241 · 0.00% win
Deafness · other9,043 · 0.00% win
Not So Fast · other6,264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3483no change
23 Aug 2026, 21:3483no change
13 Aug 2026, 21:3383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.