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🍓My Pet Jelly

🍓My Pet Jelly

A Roblox experience owned by Happy Gorilla Studio.

SimulatorENpet simulationoffline progressionleaderboard competition

My Pet Jelly is a simulator experience created on 2025-01-10. It has 16,712,077 lifetime visits, 1,198,842 favorites, and a 79% like percentage. Currently, 6 users are playing. The project leader is @jesdes, with programming and UI by @xKrept, and modeling by @EoSmoook.

Description (written by the developer; not a statement by this register)

🍓 Welcome to 'My Pet Jelly' ⏰ Your Jelly grows even while offline! 🏆 Compete to have the biggest Jelly on the global leaderboard 📅 Your progress saves! Project Leader: @jesdes Programming: @xKrept UI: @xKrept Modeler: @EoSmoook

Last updated by the developer 12 Mar 2026, 02:42 UTC.

6
playing (measured 10 Aug 2026, 15:36 UTC)
16,712,077
lifetime visits
79%
liked (18,654 👍 / 5,059 👎)
1,199,223
favourites (71.8 per 1k visits)
10 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:369first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll
2,749 R$
Infinite Shield
799 R$
Vip
499 R$
Jelly Metamorphosis
349 R$
Jelly Bounce
249 R$
Jelly Glimmer Puff
149 R$
Incognito
79 R$
Jelly Shield
79 R$
Bubble Pop Explosion
29 R$
Jelly Ripple Burst
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My Pet Jelly · collection6,112,416 · 55.7% win
Hourglass Jelly · collection2,911,152 · 33.3% win
Jelly Day · other1,315,306 · 25.1% win
Jelly Challenge (Impossible) · progression320,282 · 26.7% win
Jelly's Journey · progression42,218 · 9.4% win
Jelly Champion · other10,838 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:2279no change
13 Aug 2026, 17:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.