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Every Click +1 Eat 🍔

Every Click +1 Eat 🍔

A Roblox experience owned by lol games...

SimulatorENincrementalclickeridle

Every Click +1 Eat 🍔 is a simulator experience created on 2024-10-16. The game currently has 314 players online. It has accumulated 36,623,148 lifetime visits and 2,064,036 favorites. The title holds a 94% like percentage. The description outlines mechanics involving eating, gaining weight, collecting pets, and fighting other players.

Description (written by the developer; not a statement by this register)

Welcome to Every Click +1 Eat! Eat with every click! 🍔 Make your body fat! 🍕 Gain new foods🌭 Collect pets! 🐶 Unlock new worlds! 🌎 Fight other players! 👊 Join brawls! 💥 Roblox Plus Benefits: 1.50x Eat and Daily Plus Rewards! 💎 Join "lol games.." to unlock daily group rewards and 1.10x Eat! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a eat boost! 👥 If you enjoy this game leave a like and favorite! 👍 Remember, you keep gaining Eat even while you're offline! ⏰

Last updated by the developer 13 Aug 2026, 21:53 UTC.

357
playing (measured 25 Oct 2026, 20:50 UTC)
36,666,007
lifetime visits
94%
liked (25,562 👍 / 1,509 👎)
2,064,036
favourites (56.3 per 1k visits)
16 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

155610382.53575 October 202625 October 2026
500 measurements spanning 21 days, net +25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–678 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 20:50357-66
25 Oct 2026, 19:50423-55
25 Oct 2026, 18:50478+5
25 Oct 2026, 17:50473-49
25 Oct 2026, 16:50522+22
25 Oct 2026, 15:50500-22
25 Oct 2026, 14:50522+43
25 Oct 2026, 13:50479+19
25 Oct 2026, 12:50460+18
25 Oct 2026, 11:50442+16
25 Oct 2026, 10:50426-5
25 Oct 2026, 09:50431+24
25 Oct 2026, 08:50407-22
25 Oct 2026, 07:50429+51
25 Oct 2026, 06:50378-11
25 Oct 2026, 05:50389+75
25 Oct 2026, 04:50314-55
25 Oct 2026, 03:50369+19
25 Oct 2026, 02:50350+56
25 Oct 2026, 01:50294first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Food
499 R$
2x Wins
399 R$
2x Eat
399 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
VIP
199 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,375,607 · 65.6% win
1 Win · progression11,275,318 · 60.4% win
100 Eat · other10,562,218 · 60.0% win
1K Eat · progression8,247,433 · 49.6% win
10 Wins · progression7,105,771 · 42.6% win
10K Eat · progression6,237,340 · 40.9% win
Fight! · other3,972,763 · 27.6% win
100K Eat · progression3,266,472 · 25.1% win
100 Wins · progression1,865,703 · 11.0% win
1M Eat · progression1,404,773 · 16.1% win
500 Wins · progression442,660 · 2.2% win
10M Eat · progression409,264 · 8.0% win
1K Wins · progression251,580 · 1.2% win
100M Eat · progression106,151 · 2.6% win
3K Wins · progression53,681 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.521 August 202625 October 2026
1556 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1556
Measured (UTC)% likedChange
25 Oct 2026, 20:5094no change
25 Oct 2026, 19:5094no change
25 Oct 2026, 18:5094no change
25 Oct 2026, 17:5094no change
25 Oct 2026, 16:5094no change
25 Oct 2026, 15:5094no change
25 Oct 2026, 14:5094no change
25 Oct 2026, 13:5094no change
25 Oct 2026, 12:5094no change
25 Oct 2026, 11:5094no change
25 Oct 2026, 10:5094no change
25 Oct 2026, 09:5094no change
25 Oct 2026, 08:5094no change
25 Oct 2026, 07:5094no change
25 Oct 2026, 06:5094no change
25 Oct 2026, 05:5094no change
25 Oct 2026, 04:5094no change
25 Oct 2026, 03:5094no change
25 Oct 2026, 02:5094no change
25 Oct 2026, 01:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.