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Parents [HORROR]

Parents [HORROR]

A Roblox experience owned by best tycoons studio.

HorrorENstealthescapehorror

Parents [HORROR] is a horror experience created on 2025-01-13. It has recorded 40,280,130 lifetime visits and 164,880 favorites. The game holds an 88% like percentage. Currently, 1,157 players are active. The description indicates gameplay involves distracting parents to escape the house. New content updates are added weekly.

Description (written by the developer; not a statement by this register)

Mom and Dad ground you, and are doing their daily tasks you gotta find a way to distract them to run from the house and hang out with your friends! ⚠️ This game can be challenging at first, don’t worry if you don’t win right away! 🔁 Play as many times as you want 🪙 Collect coins to unlock PERKS 【 Recommendations】 ⚠️ At least 60% graphics recommended 🤝 Playing with other players can help you win easier 🚀 New content is added every week 🐞 Found a bug? Please report it! ❗ Join our Group & Community for the latest updates! 📢 Game announcements: https://www.roblox.com/communities/33447943/best-tycoons-studio#!/about Inspired by: SchoolBoy Runaway (Story), Granny: Multiplayer, Destroy Grandma, Flee the Facility, Gran Gran, School Boy Runaway, Mimic, Doors, GEF, Short Creepy Horror Stories, Short Horror Games, Midnight, Keys, Mr.Mix, Field Trip Z, Break In 2 (Story), Break In (Story), Weird Strict Dad, Weird Strict Teacher

Last updated by the developer 29 Aug 2026, 21:10 UTC.

517
playing (measured 5 Sept 2026, 04:50 UTC)
43,852,496
lifetime visits
88%
liked (37,201 👍 / 5,157 👎)
176,350
favourites (4.0 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2592,2401,249.551710 August 20265 September 2026
343 measurements spanning 26 days, net -1,723. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 343
Measured (UTC)PlayersChange
5 Sept 2026, 04:50517+30
5 Sept 2026, 03:50487-60
5 Sept 2026, 02:50547+62
5 Sept 2026, 01:50485-87
5 Sept 2026, 00:50572-60
4 Sept 2026, 23:50632+42
4 Sept 2026, 22:50590-51
4 Sept 2026, 21:50641+13
4 Sept 2026, 20:50628-16
4 Sept 2026, 19:50644+7
4 Sept 2026, 18:50637-7
4 Sept 2026, 17:50644-45
4 Sept 2026, 16:50689-2
4 Sept 2026, 15:50691+6
4 Sept 2026, 14:50685+32
4 Sept 2026, 13:50653+34
4 Sept 2026, 12:50619+96
4 Sept 2026, 11:50523+72
4 Sept 2026, 10:50451+37
4 Sept 2026, 09:50414first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
2,000 R$
INFINITE STAMINA
599 R$
[TROLL] Fling Glove
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hide in Closet · secret7,801,750 · 76.4% win
Hide in Shower · secret4,873,671 · 45.7% win
Escape Parents! · progression576,220 · 5.2% win
Won Hard Mode! · progression88,712 · 0.50% win
5 wins · progression13,448 · 0.20% win
100 coins · collection10,801 · 0.10% win
10 wins · progression2,411 · 0.00% win
Hard Mode 10 Wins · progression256 · 0.00% win
500 coins · collection145 · 0.00% win
1000 coins · collection48 · 0.00% win
50 wins · progression28 · 0.00% win
Hard Mode 50 Wins · progression7 · 0.00% win
Revived Yourself · other0 · 0.00% win
Lost · other0 · 0.00% win
Caught by Mom and Dad · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20265 September 2026
344 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 04:5088no change
5 Sept 2026, 03:5088no change
5 Sept 2026, 02:5088no change
5 Sept 2026, 01:5088no change
5 Sept 2026, 00:5088no change
4 Sept 2026, 23:5088no change
4 Sept 2026, 22:5088no change
4 Sept 2026, 21:5088no change
4 Sept 2026, 20:5088no change
4 Sept 2026, 19:5088no change
4 Sept 2026, 18:5088no change
4 Sept 2026, 17:5088no change
4 Sept 2026, 16:5088no change
4 Sept 2026, 15:5088no change
4 Sept 2026, 14:5088no change
4 Sept 2026, 13:5088no change
4 Sept 2026, 12:5088no change
4 Sept 2026, 11:5088no change
4 Sept 2026, 10:5088no change
4 Sept 2026, 09:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.