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Parents [HORROR]

Parents [HORROR]

A Roblox experience owned by best tycoons studio.

HorrorENstealthescapehorror

Parents [HORROR] (2025) is a horror game on Roblox, measured at over 47.6 million lifetime visits. It records 956 playing now, a like rating of 88%, 185,312 favourites.

Description (written by the developer; not a statement by this register)

Mom and Dad ground you, and are doing their daily tasks you gotta find a way to distract them to run from the house and hang out with your friends! ⚠️ This game can be challenging at first, don’t worry if you don’t win right away! 🔁 Play as many times as you want 🪙 Collect coins to unlock PERKS 【 Recommendations】 ⚠️ At least 60% graphics recommended 🤝 Playing with other players can help you win easier 🚀 New content is added every week 🐞 Found a bug? Please report it! ❗ Join our Group & Community for the latest updates! 📢 Game announcements: https://www.roblox.com/communities/33447943/best-tycoons-studio#!/about Inspired by: SchoolBoy Runaway (Story), Granny: Multiplayer, Destroy Grandma, Flee the Facility, Gran Gran, School Boy Runaway, Mimic, Doors, GEF, Short Creepy Horror Stories, Short Horror Games, Midnight, Keys, Mr.Mix, Field Trip Z, Break In 2 (Story), Break In (Story), Weird Strict Dad, Weird Strict Teacher

Last updated by the developer 25 Oct 2026, 07:01 UTC.

506
playing (measured 29 Oct 2026, 17:50 UTC)
51,127,770
lifetime visits
88%
liked (41,366 👍 / 5,786 👎)
196,287
favourites (3.8 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1687,7063,9375068 October 202629 October 2026
500 measurements spanning 21 days, net +236. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 17:50506+54
29 Oct 2026, 16:50452-20
29 Oct 2026, 15:50472-53
29 Oct 2026, 14:50525+48
29 Oct 2026, 13:50477-53
29 Oct 2026, 12:50530+83
29 Oct 2026, 11:50447+42
29 Oct 2026, 10:50405+75
29 Oct 2026, 09:50330+61
29 Oct 2026, 08:50269+45
29 Oct 2026, 07:50224+19
29 Oct 2026, 06:50205-23
29 Oct 2026, 05:50228+40
29 Oct 2026, 04:50188-6
29 Oct 2026, 03:50194-25
29 Oct 2026, 02:50219-76
29 Oct 2026, 01:50295-125
29 Oct 2026, 00:50420-5,986
28 Oct 2026, 23:506,406+3,245
28 Oct 2026, 22:503,161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
1,499 R$
INFINITE STAMINA
599 R$
[TROLL] Fling Glove
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hide in Closet · secret9,055,597 · 100.0% win
Hide in Shower · secret5,610,279 · 64.7% win
Escape Parents! · progression637,694 · 1.8% win
Caught by Mom · other421,382 · 69.5% win
Lost · other322,549 · 53.1% win
Caught by Dad · other310,342 · 47.3% win
Caught by Mom and Dad · other242,314 · 36.6% win
Won Hard Mode! · progression95,019 · 0.20% win
100 coins · collection54,409 · 2.2% win
Feed Pet · other29,092 · 1.5% win
5 wins · progression19,683 · 0.20% win
500 coins · collection13,719 · 0.30% win
10 wins · progression3,893 · 0.00% win
Revived Yourself · other3,093 · 0.30% win
1000 coins · collection2,572 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 202629 October 2026
1646 measurements spanning 69 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1646
Measured (UTC)% likedChange
29 Oct 2026, 17:5088no change
29 Oct 2026, 16:5088no change
29 Oct 2026, 15:5088no change
29 Oct 2026, 14:5088no change
29 Oct 2026, 13:5088no change
29 Oct 2026, 12:5088no change
29 Oct 2026, 11:5088no change
29 Oct 2026, 10:5088no change
29 Oct 2026, 09:5088no change
29 Oct 2026, 08:5088no change
29 Oct 2026, 07:5088no change
29 Oct 2026, 06:5088no change
29 Oct 2026, 05:5088no change
29 Oct 2026, 04:5088no change
29 Oct 2026, 03:5088no change
29 Oct 2026, 02:5088no change
29 Oct 2026, 01:5088no change
29 Oct 2026, 00:5088no change
28 Oct 2026, 23:5088no change
28 Oct 2026, 22:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.