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My Pet Grumble!

My Pet Grumble!

A Roblox experience owned by My Pet Grumble!.

SimulatorENDOORS IPIdle/IncrementalPet Collection

My Pet Grumble! is a simulator experience created on 2025-01-19. It currently has 52 players and 5,630,284 lifetime visits. The game holds 9,877 favorites and maintains an 86% like percentage. Players raise a Grumble from DOORS that grows while other games are played. Released Grumbles visit periodically. Credits include MilesGamingOdyssey and Norrday.

Description (written by the developer; not a statement by this register)

👶 Welcome to My Pet Grumble! Raise a Grumble from DOORS👁️ in this game! 📏 While you play other Roblox games, your Grumble will grow larger and larger! ⌚Make sure to check in every few hours to play with them and check on their progress! ⭐ Once your Grumble reaches an adult, you can set them out to work in The Nest and get a new Grumble! 🏞️ Released Grumbles will still visit you every so often! Credits: MilesGamingOdyssey: Music, Development, UI Norrday: Old Owner/Game Creator Game (idea taken) by: My Pet Rock! 🪨 Assets: DOORS🚪 This game does not make any Robux from gamepasses or microtransactions! However, if the DOORS developers want to take this game down, they are allowed to. Tags (Ignore): DOORS, Grumble, Giggle, Pet, My Pet, Pet Care, The Outdoors, Doors Floor 3, Doors Floor 2, Cute Doors, Doors Simulator

Last updated by the developer 23 Jul 2026, 23:21 UTC.

52
playing (measured 10 Aug 2026, 22:37 UTC)
5,630,284
lifetime visits
86%
liked (4,478 👍 / 699 👎)
10,394
favourites (1.8 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:3729first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Happy Eater · other175,859 · 22.4% win
Infected · other144,712 · 13.2% win
Picky Eater · other138,144 · 19.3% win
No! I don't want that! · other135,712 · 17.6% win
So long, old pal.104,586 · 12.7% win
Revenge · other61,784 · 5.5% win
Special Float · other32,021 · 4.1% win
Battle of the Kings · other174 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 2026 — 86 % liked24 August 2026 — 87 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4686-1
24 Aug 2026, 00:4587+1
14 Aug 2026, 00:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.