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Entity Fishing 🐟

Entity Fishing 🐟

A Roblox experience owned by wwwilapy Studio's.

Entity Fishing is a Roblox experience created on 2025-02-15. It has accumulated 3,946,338 lifetime visits and 328,875 favorites. The game currently has 5 players online. It holds an 84% like percentage. The genre field is null. The description indicates players collect entities and complete quests.

Description (written by the developer; not a statement by this register)

⚠️ DISCONTAINUED ⚠️ In Entity Fishing, players embark on a quest to collect entities, buy crucifixes and complete quests! 🤗 Level Cap: 250 📈 Catchable entities: 400+ variations 💯 Achievable Mutations: 7+ 🔥 🎮 How to Play: To fish for entities, simply throw your crucifix into the void, tap or use your keyboard to hit buttons, and finally play a small minigame to catch the entity. 📜Credits: @RBMylos: being the goat @wwwilapy: (Fridge) Scripting, Building, Vfx, Sfx, Lighting, Systems, Caverns @reruure: Building, Writing, Sfx, Ideas, NPCs Special thanks to all the testers (Credits in game) 💥Premium users are rewarded with 10% more XP and Money! ⚠️ Game Is Inspired by LSPLASH's game and Fisch by Nate

Last updated by the developer 7 Jan 2026, 18:36 UTC.

5
playing (measured 10 Aug 2026, 16:03 UTC)
3,946,338
lifetime visits
84%
liked (8,900 👍 / 1,685 👎)
328,943
favourites (83.4 per 1k visits)
15 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Boats
399 R$
Increased Earnings
299 R$
Double Exp
150 R$
Notifier
149 R$
Sell Anywhere
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,360,735 · 100.0% win
First Catch · collection1,739,581 · 98.2% win
Complete Tutorial · welcome1,352,403 · 79.2% win
Sell for the First Time · other1,270,463 · 67.4% win
Upgrade · other812,332 · 57.0% win
First Mutation · progression794,159 · 66.8% win
Welcome Back · welcome657,783 · 72.0% win
Complete a Quest · progression585,139 · 35.4% win
Catch 10 Entities · collection457,922 · 30.8% win
First Item · collection383,158 · 0.00% win
The Caverns · progression272,406 · 3.9% win
Catch 50 Entities · collection49,866 · 3.9% win
The Rooms? · other34,948 · 4.6% win
Catch 100 Entities · collection16,490 · 1.3% win
Visit the Mysterious Storm? · other6,981 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3184no change
14 Aug 2026, 03:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.