Sell TWIGS and RULE EARTH. 🥢✨
A Roblox experience owned by Yungmuney Neanderthals.
TycoonENtycoonidlehumor
Sell TWIGS and RULE EARTH. 🥢✨ is a tycoon experience created on 2025-01-19. The game has accumulated 987,995 lifetime visits and 15,487 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The description outlines a factory restoration premise involving twig sales and world domination themes, inspired by other tycoon titles.
Description (written by the developer; not a statement by this register)
You're alone, broke, and nobody likes you. 😔 BUT… you somehow end up with a free, abandoned twig (??) factory! Set up conveyors, restore the place, and start selling twigs to random people on the street. Prove everyone wrong: get rich and TAKE OVER THE WORLD (by selling sticks) (and making some morally questionable choices). 🥢 🎮 Join the group for 125% cash! 🎮 👍 Like the game for more updates pls! 👍 💾 Your progress saves automatically! 💾 Twig Tycoon / Wood Tycoon / Stick Tycoon inspired from "Prove Dad Wrong Tycoon" & "Prove Mom Wrong Tycoon" games.
Last updated by the developer 20 Jun 2025, 21:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:47 | 82 | no change |
| 14 Aug 2026, 15:38 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.