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Weird Gun Game

Weird Gun Game

A Roblox experience owned by Redscape Interactive Projects.

ShooterENFPSGun CustomizationArena Combat

Weird Gun Game is a shooter experience created on 2025-01-20. It has 270,995,938 lifetime visits, 996,026 favorites, and a 95% like percentage. Currently, 2,677 users are playing. The game allows players to build custom guns by fusing parts and compete in arenas.

Description (written by the developer; not a statement by this register)

🔫 WELCOME TO WEIRD GUN GAME! 🔫 Forge chaotic creations by fusing gun parts from different weapons and dominate the arena with the weirdest loadouts imaginable! 🛠️ BUILD-UR-GUN!!🛠️ 🔧 Click on any part and scroll your mouse wheel to swap barrels, stocks, scopes, and more! 💡 Create cursed combos or meta-breaking monsters it’s your call! 🔥 MASTER THE BATTLEFIELD 🗺️ ⚔️ Outgun, outbuild, and outwit your opponents with custom builds! 🎯Sharpen your aim, exploit movement tech, and take control of the fight! 💰 Earn rewards and unlock powerful items and cosmetics as you play! 💖: Credits: Freepik, Textstudio, Charlotte Pollock 🎯 Weird Guns, Gunfight, FPS, Camos, Customization, Fast, Action, Paintball, Chaos

Last updated by the developer 29 Aug 2026, 15:53 UTC.

1,080
playing (measured 4 Sept 2026, 04:50 UTC)
275,820,716
lifetime visits
95%
liked (628,968 👍 / 36,295 👎)
1,011,967
favourites (3.7 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0123,9062,4591,08010 August 20264 September 2026
319 measurements spanning 25 days, net -1,754. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 578–4,340 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 319
Measured (UTC)PlayersChange
4 Sept 2026, 04:501,080-17
4 Sept 2026, 03:501,097-152
4 Sept 2026, 02:501,249-22
4 Sept 2026, 01:501,271-67
4 Sept 2026, 00:501,338-129
3 Sept 2026, 23:501,467+139
3 Sept 2026, 22:501,328+42
3 Sept 2026, 21:501,286+133
3 Sept 2026, 20:501,153+61
3 Sept 2026, 19:501,092-35
3 Sept 2026, 18:501,127-176
3 Sept 2026, 17:501,303-80
3 Sept 2026, 16:501,383-68
3 Sept 2026, 15:501,451-148
3 Sept 2026, 14:501,599-235
3 Sept 2026, 13:501,834-133
3 Sept 2026, 12:501,967+129
3 Sept 2026, 11:501,838+558
3 Sept 2026, 07:501,280+171
3 Sept 2026, 06:501,109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Napoleonic Bundle
999 R$
VIP Lifetime
849 R$
WW2 Pack
800 R$
Hex Spitter
400 R$
M32
399 R$
AR-8X
350 R$
2X Steel
299 R$
ECHO-11
249 R$
Infinity Pistol
199 R$
Cyber Pistol
149 R$
AUTO-12
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome69,716,684 · 86.9% win
1st Ellimination · progression57,327,033 · 77.6% win
3 Eliminations · other55,697,198 · 76.0% win
5 Eliminations · other53,629,538 · 75.4% win
10 Eliminations · progression50,277,958 · 73.0% win
20 Eliminations · progression44,694,631 · 67.8% win
50 Eliminations · progression30,904,979 · 49.4% win
100 Eliminations · progression19,257,561 · 30.1% win
1000 Eliminations · progression816,288 · 1.5% win
10,000 Eliminations · progression17,677 · 0.00% win
100,000 Eliminations · progression176 · 0.00% win
1,000,000 Eliminations · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20264 September 2026
320 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 04:5095no change
4 Sept 2026, 03:5095no change
4 Sept 2026, 02:5095no change
4 Sept 2026, 01:5095no change
4 Sept 2026, 00:5095no change
3 Sept 2026, 23:5095no change
3 Sept 2026, 22:5095no change
3 Sept 2026, 21:5095no change
3 Sept 2026, 20:5095no change
3 Sept 2026, 19:5095no change
3 Sept 2026, 18:5095no change
3 Sept 2026, 17:5095no change
3 Sept 2026, 16:5095no change
3 Sept 2026, 15:5095no change
3 Sept 2026, 14:5095no change
3 Sept 2026, 13:5095no change
3 Sept 2026, 12:5095no change
3 Sept 2026, 11:5095no change
3 Sept 2026, 07:5095no change
3 Sept 2026, 06:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.