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[QOL & BETA] Weakest Dummy Fights Back

[QOL & BETA] Weakest Dummy Fights Back

A Roblox experience owned by Nvima.

Fighting & PvPENfightinganimebeta

[QOL & BETA] Weakest Dummy Fights Back is a fighting-pvp experience created on 2025-01-20. It currently has 135 players online and 11,908,751 lifetime visits. The game holds a 55% like percentage and 11,297 favorites. Players engage in combat using mixed characters from various sources, with controls including punching, blocking, and dashing.

Description (written by the developer; not a statement by this register)

(The game is still in the beta phase, so expect bugs!) Hitboxes depend on your ping. A game where the Weakest Dummy from The Strongest Battlegrounds had enough and actually fights back against you. The characters are mixed, they can be from an anime or even other games. Please report bugs, exploiters in our community server. (it helps alot!) 🖥️Controls G - Awakening Mode (if full) F - Block Q - Dash (use when ragdolled to evasive.) M1 - Punch B - Emote Wheel (Mobile players have buttons to play) (Assets that are not ours is a placeholder. they will IMMEDIATELY get changed when we have the assets.) TAGS: KJ, free kj, kj, jun, free jun, Jun, JUN, free shinji, SHINJI, Shinji, monster garou, cosmic garou, battlegrounds, free, cosmic, monster, zombie man, undying hero, mayhem, mayhem naoya, naoya, bg, brainrot, kjct, tsb, tung tung sahur, JJK, Jujutsu, Kaisen

Last updated by the developer 21 Aug 2026, 14:24 UTC.

88
playing (measured 23 Aug 2026, 05:50 UTC)
12,021,203
lifetime visits
55%
liked (1,560 👍 / 1,286 👎)
11,919
favourites (1.0 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

79182130.511 August 2026 — 79 players21 August 2026 — 110 players21 August 2026 — 112 players21 August 2026 — 122 players21 August 2026 — 119 players22 August 2026 — 119 players22 August 2026 — 132 players22 August 2026 — 142 players22 August 2026 — 125 players22 August 2026 — 126 players22 August 2026 — 146 players22 August 2026 — 115 players22 August 2026 — 113 players22 August 2026 — 143 players22 August 2026 — 123 players22 August 2026 — 138 players22 August 2026 — 150 players22 August 2026 — 178 players22 August 2026 — 182 players22 August 2026 — 153 players22 August 2026 — 158 players22 August 2026 — 144 players22 August 2026 — 121 players22 August 2026 — 126 players22 August 2026 — 116 players22 August 2026 — 104 players22 August 2026 — 105 players22 August 2026 — 111 players22 August 2026 — 116 players23 August 2026 — 116 players23 August 2026 — 115 players23 August 2026 — 146 players23 August 2026 — 104 players23 August 2026 — 104 players23 August 2026 — 88 players8811 August 202623 August 2026
35 measurements spanning 12 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–197 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 35
Measured (UTC)PlayersChange
23 Aug 2026, 05:5088-16
23 Aug 2026, 04:50104no change
23 Aug 2026, 03:50104-42
23 Aug 2026, 02:50146+31
23 Aug 2026, 01:50115-1
23 Aug 2026, 00:50116no change
22 Aug 2026, 23:50116+5
22 Aug 2026, 22:50111+6
22 Aug 2026, 21:50105+1
22 Aug 2026, 20:50104-12
22 Aug 2026, 19:50116-10
22 Aug 2026, 18:50126+5
22 Aug 2026, 17:50121-23
22 Aug 2026, 16:50144-14
22 Aug 2026, 15:50158+5
22 Aug 2026, 14:50153-29
22 Aug 2026, 13:50182+4
22 Aug 2026, 12:50178+28
22 Aug 2026, 11:50150+12
22 Aug 2026, 10:50138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
270 R$
Early Access
170 R$
VIP
170 R$
Sounds + (READ DESC)
75 R$
Awakening Outfit
30 R$
Emote Second Page
30 R$
Extra Emote Slots
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome126,285 · 82.9% win
Meet The Owner(s) · other55,814 · 0.30% win
Head First · other32,716 · 23.1% win
Unstoppable · other4,671 · 3.3% win
A Natural · other3,645 · 1.7% win
Taking Out The Trash · other2,133 · 1.5% win
Bounty Hunter · other1,901 · 0.30% win
Critical Hit · other1,782 · 1.8% win
Turning Point · other759 · 0.20% win
Ban Hamma · other259 · 0.00% win
Seasoned Killer · progression115 · 0.00% win
Cha-Ching! · other15 · 0.00% win
Skull Seeker · other11 · 0.00% win
Owner(s) Approved · other3 · 0.00% win
The Black Figure · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5513 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked13 August 20262 September 2026
37 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 37
Measured (UTC)% likedChange
2 Sept 2026, 19:1655no change
23 Aug 2026, 19:1555no change
23 Aug 2026, 05:5055no change
23 Aug 2026, 04:5055no change
23 Aug 2026, 03:5055no change
23 Aug 2026, 02:5055no change
23 Aug 2026, 01:5055no change
23 Aug 2026, 00:5055no change
22 Aug 2026, 23:5055no change
22 Aug 2026, 22:5055no change
22 Aug 2026, 21:5055no change
22 Aug 2026, 20:5055no change
22 Aug 2026, 19:5055no change
22 Aug 2026, 18:5055no change
22 Aug 2026, 17:5055no change
22 Aug 2026, 16:5055no change
22 Aug 2026, 15:5055no change
22 Aug 2026, 14:5055no change
22 Aug 2026, 13:5055no change
22 Aug 2026, 12:5055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.