[QOL & BETA] Weakest Dummy Fights Back
A Roblox experience owned by Nvima.
Fighting & PvPENfightinganimebeta
[QOL & BETA] Weakest Dummy Fights Back is a fighting-pvp experience created on 2025-01-20. It currently has 135 players online and 11,908,751 lifetime visits. The game holds a 55% like percentage and 11,297 favorites. Players engage in combat using mixed characters from various sources, with controls including punching, blocking, and dashing.
Description (written by the developer; not a statement by this register)
(The game is still in the beta phase, so expect bugs!) Hitboxes depend on your ping. A game where the Weakest Dummy from The Strongest Battlegrounds had enough and actually fights back against you. The characters are mixed, they can be from an anime or even other games. Please report bugs, exploiters in our community server. (it helps alot!) 🖥️Controls G - Awakening Mode (if full) F - Block Q - Dash (use when ragdolled to evasive.) M1 - Punch B - Emote Wheel (Mobile players have buttons to play) (Assets that are not ours is a placeholder. they will IMMEDIATELY get changed when we have the assets.) TAGS: KJ, free kj, kj, jun, free jun, Jun, JUN, free shinji, SHINJI, Shinji, monster garou, cosmic garou, battlegrounds, free, cosmic, monster, zombie man, undying hero, mayhem, mayhem naoya, naoya, bg, brainrot, kjct, tsb, tung tung sahur, JJK, Jujutsu, Kaisen
Last updated by the developer 21 Aug 2026, 14:24 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 05:50 | 88 | -16 |
| 23 Aug 2026, 04:50 | 104 | no change |
| 23 Aug 2026, 03:50 | 104 | -42 |
| 23 Aug 2026, 02:50 | 146 | +31 |
| 23 Aug 2026, 01:50 | 115 | -1 |
| 23 Aug 2026, 00:50 | 116 | no change |
| 22 Aug 2026, 23:50 | 116 | +5 |
| 22 Aug 2026, 22:50 | 111 | +6 |
| 22 Aug 2026, 21:50 | 105 | +1 |
| 22 Aug 2026, 20:50 | 104 | -12 |
| 22 Aug 2026, 19:50 | 116 | -10 |
| 22 Aug 2026, 18:50 | 126 | +5 |
| 22 Aug 2026, 17:50 | 121 | -23 |
| 22 Aug 2026, 16:50 | 144 | -14 |
| 22 Aug 2026, 15:50 | 158 | +5 |
| 22 Aug 2026, 14:50 | 153 | -29 |
| 22 Aug 2026, 13:50 | 182 | +4 |
| 22 Aug 2026, 12:50 | 178 | +28 |
| 22 Aug 2026, 11:50 | 150 | +12 |
| 22 Aug 2026, 10:50 | 138 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:16 | 55 | no change |
| 23 Aug 2026, 19:15 | 55 | no change |
| 23 Aug 2026, 05:50 | 55 | no change |
| 23 Aug 2026, 04:50 | 55 | no change |
| 23 Aug 2026, 03:50 | 55 | no change |
| 23 Aug 2026, 02:50 | 55 | no change |
| 23 Aug 2026, 01:50 | 55 | no change |
| 23 Aug 2026, 00:50 | 55 | no change |
| 22 Aug 2026, 23:50 | 55 | no change |
| 22 Aug 2026, 22:50 | 55 | no change |
| 22 Aug 2026, 21:50 | 55 | no change |
| 22 Aug 2026, 20:50 | 55 | no change |
| 22 Aug 2026, 19:50 | 55 | no change |
| 22 Aug 2026, 18:50 | 55 | no change |
| 22 Aug 2026, 17:50 | 55 | no change |
| 22 Aug 2026, 16:50 | 55 | no change |
| 22 Aug 2026, 15:50 | 55 | no change |
| 22 Aug 2026, 14:50 | 55 | no change |
| 22 Aug 2026, 13:50 | 55 | no change |
| 22 Aug 2026, 12:50 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.