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[HUGO] Project: Blue Lock

[HUGO] Project: Blue Lock

A Roblox experience owned by BLOXMASTERZ.

SportsENBlue Lock IPSoccer Simulation5v5 Matches

[HUGO] Project: Blue Lock is a sports experience created on 2025-01-24. It has 15,531,787 lifetime visits and 135,995 favorites. Currently, 40 players are active. The game holds a 96% like percentage. It features 5v5 soccer matches and character customization options within its competitive training program framework.

Description (written by the developer; not a statement by this register)

⭐ WEEKLY UPDATES EVERY TUESDAY & FRIDAY! ⭐ 50k Favourites for CODE! 150k Upvotes for BONUS CODE! Welcome to Project Blue Lock! Are you ready to test your skills and compete in the most intense and thrilling soccer challenges? In here you’re part of a revolutionary training program designed to find the world's best striker. Compete in fast-paced soccer matches, improve your skills, and rise through the ranks to become the ultimate goal-scorer! ⚽ Features: Compete in a challenging 5v5 match Unlock unique character skins, abilities, and more Will you make it to the top of Blue Lock and claim the title of the ultimate striker? Show your skills, dominate the field, and become the legend you’re destined to be! ⚙️ Controls: W, A, S, D – Move your player around Spacebar – Jump Shift – Sprint G – Awaken Q – Request Ball LMB – Shoot/Pass E - Tackle F - Dribble JOIN THE GROUP FOR CODES! Tags: Blue Lock, Football, Soccer, Team Sports, TPS, MPS, Futbol

Last updated by the developer 10 Apr 2026, 13:51 UTC.

40
playing (measured 10 Aug 2026, 16:23 UTC)
15,531,787
lifetime visits
96%
liked (132,805 👍 / 6,039 👎)
137,997
favourites (8.9 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERM] Lionel
1,499 R$
[PERM] CR7
1,499 R$
[PERM] Junior
1,499 R$
[PERM] Chris Prince
1,199 R$
[PERM] Adam Blake
1,199 R$
[PERM] Bunny
799 R$
[PERM] Onaji
799 R$
[PERM] NEL Kurona
799 R$
[PERM] NEL Hiori
799 R$
[PERM] NEL Yukimiya
799 R$
[PERM] Alexis Ness
799 R$
[PERM] Tokimitsu
499 R$
[PERM] Aryu
499 R$
[PERM] Raichi
499 R$
[PERM] Nanase
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,635,503 · 80.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3896no change
13 Aug 2026, 17:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.