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🍲 2 Player Korean Restaurant Tycoon

🍲 2 Player Korean Restaurant Tycoon

A Roblox experience owned by Chunc Studios.

TycoonENkorean cuisineco-op gameplaytycoon progression

🍲 2 Player Korean Restaurant Tycoon is a tycoon experience created on 2025-01-25. It has 1,963,057 lifetime visits, 24 concurrent players, 102,860 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

🍲 Build a Korean Tycoon Empire together! 🥘 Unlock gears, workers, and complete the restaurant! 💵 Join the group and receive FREE 5K in Cash: https://www.roblox.com/groups/35543766 ⭐ Favorite and Like the game if you enjoyed it! (it helps ALOT!!!) 💾 Your progress SAVES! Tags: korean, kpop, korean, gimbap, korean restaurant, 2 player, 2 player tycoon, 2 player korean tycoon, 2 player kpop tycoon, 2 player demon hunters tycoon, tycoon, cute, monsters, 2 Player Tycoon, friends, fun, speed, fast, collect, rainbow, colorful

Last updated by the developer 15 Feb 2026, 19:32 UTC.

24
playing (measured 10 Aug 2026, 14:23 UTC)
1,963,057
lifetime visits
97%
liked (9,448 👍 / 250 👎)
103,509
favourites (52.7 per 1k visits)
25 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
699 R$
Admin Commands
599 R$
VIP
149 R$
Double Cash (2x)
149 R$
Magic Carpet
129 R$
Rocket Launcher
99 R$
Triple Wins!
79 R$
Grapple Hook
79 R$
Autocollect
79 R$
Golden Ramen Dropper
79 R$
Golden Dumpling Upgrader
69 R$
Gravity Coil
59 R$
Double Speed (2x)
59 R$
Speed Coil
59 R$
Double Gravity (2x)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,308,400 · 100.0% win
Rebirth! · progression33,555 · 8.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2297no change
24 Aug 2026, 09:4697no change
14 Aug 2026, 09:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.