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Phone Store Experience 📱

Phone Store Experience 📱

A Roblox experience owned by NRFL Studios.

RoleplayENjob simulationsurvivalretail

Phone Store Experience 📱 is a roleplay game created on 2025-01-30. It has 10,133,160 lifetime visits and 284,661 favorites. Currently, 21 players are active. The experience holds a 91% like percentage. The description notes selling electronics and surviving unexpected dangers.

Description (written by the developer; not a statement by this register)

[NEW!] Phone Store Experience 📱 Your new job at the phone store is to sell phones and various electronics to customers, yet unexpected dangers quickly arise during your shifts, can you survive the shifts? LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for *INFINITE* cool Items! 🔥 Similar to: The Waterpark Experience, Game Store Experience, Lakehouse [HORROR], Box of Horrors, Sinister Halloween, Sinister Christmas

Last updated by the developer 23 Apr 2026, 15:46 UTC.

21
playing (measured 10 Aug 2026, 14:16 UTC)
10,133,160
lifetime visits
91%
liked (12,196 👍 / 1,216 👎)
285,590
favourites (28.2 per 1k visits)
30 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1611first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
299 R$
*OP* Uzi
199 R$
Jumpscare Everyone
139 R$
*OP* Wooden Hammer
139 R$
Revolver
79 R$
More Stamina
69 R$
Glue
69 R$
Flashlight
59 R$
Lantern
49 R$
[TROLL] Banana Peel
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,361,362 · 100.0% win
Abandoned Gas Station · other3,098,391 · 100.0% win
Second Night Shift · progression2,452,438 · 85.2% win
Glitch in the System · secret1,981,472 · 66.7% win
Ominous Messages · other1,656,609 · 54.9% win
Third Night Shift · progression1,194,632 · 40.9% win
Caught ENDING · progression703,194 · 26.2% win
Tracking the Trail · progression570,889 · 27.8% win
All Memory Cards (Collectibles) · collection287,993 · 11.1% win
Coward ENDING · progression262,231 · 5.7% win
Police ENDING · progression147,846 · 7.8% win
Escaped ENDING · progression78,614 · 4.5% win
??? ENDING · progression66,977 · 2.5% win
2 Completions Badge · progression18,087 · 2.9% win
Police Station ENDING · progression10,457 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1891no change
23 Aug 2026, 20:1791no change
13 Aug 2026, 20:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.