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[NEW] Escape Room 5 ✨

[NEW] Escape Room 5 ✨

A Roblox experience owned by WreckItVerse.

PuzzleENhorrorpuzzle-solvingmultiplayer

[NEW] Escape Room 5 ✨ is a puzzle experience created on 2025-02-03. It has 29,215,274 lifetime visits and 152,094 favorites. Currently, 159 players are active. The game holds a 64% like percentage. It supports up to six players. The description notes horror elements, jumpscares, and loud noises. Puzzles and rooms are randomized per playthrough. Leaderboards track all-time and daily escapes.

Description (written by the developer; not a statement by this register)

💡 Welcome to Escape Room! [NEW] 💡 [Up to 6 Players] ⚠️TW: May contain horror elements including jumpscares and loud noises. - Your data now saves! Welcome to Escape Room 5.... 🔎✨ - The latest game in the Escape Room Series! - BRAND new puzzles! ✨🧩 - All-time and Daily Escape Leaderboards 🏆 - Randomized codes every single play through🎮 - Lots of NEW rooms to explore and have fun with your friends! You are locked inside of a room, not knowing how or when you got there, or where you are. Escape each room by solving puzzles, while strange things await you behind each door. 🔓Solve the puzzles and escape by yourself or with your friends 🧠Some puzzles will require you to use your intuition 💎Explore a range of different rooms, crafted to test your abilities ⚡There are currently 50 rooms in the Escape Room Make sure you give the game a 👍 THUMBS UP and a ⭐ FAVOURITE if you enjoy it so we know you want more :) Tags: Escape Room, Escape, Room, Fun, Mystery, Puzzle

Last updated by the developer 26 Jun 2026, 14:14 UTC.

96
playing (measured 23 Aug 2026, 07:50 UTC)
29,318,563
lifetime visits
64%
liked (5,548 👍 / 3,138 👎)
153,543
favourites (5.2 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96359227.510 August 2026 — 289 players21 August 2026 — 143 players21 August 2026 — 128 players21 August 2026 — 161 players21 August 2026 — 120 players22 August 2026 — 236 players22 August 2026 — 233 players22 August 2026 — 255 players22 August 2026 — 247 players22 August 2026 — 230 players22 August 2026 — 151 players22 August 2026 — 156 players22 August 2026 — 132 players22 August 2026 — 147 players22 August 2026 — 134 players22 August 2026 — 120 players22 August 2026 — 167 players22 August 2026 — 180 players22 August 2026 — 213 players22 August 2026 — 258 players22 August 2026 — 286 players22 August 2026 — 249 players22 August 2026 — 318 players22 August 2026 — 249 players22 August 2026 — 359 players22 August 2026 — 328 players22 August 2026 — 307 players22 August 2026 — 330 players22 August 2026 — 302 players23 August 2026 — 246 players23 August 2026 — 200 players23 August 2026 — 164 players23 August 2026 — 186 players23 August 2026 — 154 players23 August 2026 — 120 players23 August 2026 — 113 players23 August 2026 — 96 players10 August 202623 August 2026
37 measurements spanning 12 days, net -193. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–398 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 37
Measured (UTC)PlayersChange
23 Aug 2026, 07:5096-17
23 Aug 2026, 06:50113-7
23 Aug 2026, 05:50120-34
23 Aug 2026, 04:50154-32
23 Aug 2026, 03:50186+22
23 Aug 2026, 02:50164-36
23 Aug 2026, 01:50200-46
23 Aug 2026, 00:50246-56
22 Aug 2026, 23:50302-28
22 Aug 2026, 22:50330+23
22 Aug 2026, 21:50307-21
22 Aug 2026, 20:50328-31
22 Aug 2026, 19:50359+110
22 Aug 2026, 18:50249-69
22 Aug 2026, 17:50318+69
22 Aug 2026, 16:50249-37
22 Aug 2026, 15:50286+28
22 Aug 2026, 14:50258+45
22 Aug 2026, 13:50213+33
22 Aug 2026, 12:50180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Escape Room 5! 🧩✨ · welcome16,854,225 · 100.0% win
Escape Room 1 · progression13,407,704 · 100.0% win
Escape Room 2 · progression12,083,250 · 100.0% win
Escape Room 3 · progression11,896,993 · 100.0% win
Escape Room 4 · progression10,906,490 · 100.0% win
Escape Room 5 · progression10,671,894 · 100.0% win
Escape Room 6 · progression10,357,438 · 100.0% win
Escape Room 7 · progression10,017,333 · 100.0% win
Escape Room 8 · progression9,607,367 · 100.0% win
Escape Room 9 · progression9,090,316 · 100.0% win
Escape Room 10 · progression8,838,674 · 100.0% win
Escape Room 11 · progression7,676,647 · 100.0% win
Escape Room 12 · progression7,215,694 · 100.0% win
Escape Room 13 · progression7,066,631 · 100.0% win
Escape Room 14 · progression6,766,052 · 95.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6421 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked2 September 2026 — 64 % liked21 August 20262 September 2026
38 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 38
Measured (UTC)% likedChange
2 Sept 2026, 15:4764no change
23 Aug 2026, 15:3464no change
23 Aug 2026, 07:5064no change
23 Aug 2026, 06:5064no change
23 Aug 2026, 05:5064no change
23 Aug 2026, 04:5064no change
23 Aug 2026, 03:5064no change
23 Aug 2026, 02:5064no change
23 Aug 2026, 01:5064no change
23 Aug 2026, 00:5064no change
22 Aug 2026, 23:5064no change
22 Aug 2026, 22:5064no change
22 Aug 2026, 21:5064no change
22 Aug 2026, 20:5064no change
22 Aug 2026, 19:5064no change
22 Aug 2026, 18:5064no change
22 Aug 2026, 17:5064no change
22 Aug 2026, 16:5064no change
22 Aug 2026, 15:5064no change
22 Aug 2026, 14:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.