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Viltrumite Legacy

Viltrumite Legacy

A Roblox experience owned by 〔 Metro Games 〕.

SimulatorENInvincible IPSuperhero SimulationFighting

Viltrumite Legacy is a simulator experience created on 2025-02-07. It has recorded 11,788,119 lifetime visits and currently has 40 players online. The game holds 538,694 favorites and maintains an 85% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Fly around the map and take out crime as an insanely overpowered individual - some might call you... *TITLE CARD* 🎮 Available on all devices! (PS4, Xbox, Mobile, PC) ⭐ Like and Favorite for more updates! Game is a work in progress. Shutdown = Update or Fixes 🥊 Fight crime or other players! 💨 Fly around the map reaching insane speeds! 💥 Defeat Omniman to unlock Invincible's Blue Suit! 💥 Defeat Conquest to unlock Conquest! 💥 Defeat Angstrom Levy to unlock NEW Invincible Variants! Game is Inspired by Invincible. tags: invincible, omni man, test, showcase, simulator, MARVEL, DC, Atom Eve, Conquest, Thragg, Fighting, Exploration, Viltrumite, Battleground, Omniman, Power, Superpower, Destruction

Last updated by the developer 8 Aug 2026, 18:44 UTC.

40
playing (measured 10 Aug 2026, 15:07 UTC)
11,788,119
lifetime visits
85%
liked (16,255 👍 / 2,938 👎)
542,875
favourites (46.1 per 1k visits)
7 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0726first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BONUS VILTRUMITES
400 R$
Multiverse Pack!
360 R$
Early Access
280 R$
Premium Bypass
200 R$
2X Keys!
150 R$
2X Cash
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,614,426 · 100.0% win
Defeat Omniman! · progression686,876 · 14.9% win
I can see the future! (Defeat Conquest) · progression561,064 · 9.9% win
Overcharged! (Unlock Powerplex) · progression272,374 · 6.4% win
Flaxan Leader Defeated! · progression139,023 · 3.8% win
Novice! · welcome126,680 · 9.2% win
Seismic Activity! (Defeat Doc Seismic) · progression109,741 · 6.8% win
Crime Stopper! Defeat Kill Cannon · progression101,010 · 2.8% win
We'll meet again! (Defeat Angstrom Levy) · progression100,519 · 4.7% win
Beastslayer! Defeat Battlebeast · progression77,401 · 2.6% win
When in Rome? · other54,096 · 5.4% win
Rematch! (Defeat a Conquest Variant) · progression51,311 · 2.9% win
Sinister Omniman! · other23,244 · 0.50% win
Happy Holidays! · other8,551 · 0.00% win
Unlocked Sinister Mark! · other5,370 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1885no change
23 Aug 2026, 19:1785no change
13 Aug 2026, 19:1685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.