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Omni Battlegrounds

Omni Battlegrounds

A Roblox experience owned by DUCKWORTH..

Fighting & PvPENfightingcombattraining

Omni Battlegrounds is a fighting-pvp experience created on 2024-09-28. It currently has 44 players online. The game has accumulated 11,757,980 lifetime visits, 38,718 favorites, and a 75% like percentage.

Description (written by the developer; not a statement by this register)

Train & fight others to become [INVINCIBLE] ❗NEXT CODE AT 15,000 LIKES ❗ 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⭐ Please consider liking and favoriting the game for more updates. 🖥️ Controls G - ultimate mode F - block Q - dash (ragdoll cancel/evasive) Double Tap W - run B - emote wheel Left Click - punch ✈️ Flight Controls C - Leap Q + W - Flight Boost Q + A/S/D - Dash R - Flight Grab (while boosting) (star icon on mobile) C - Downslam C - Uppercut (while boosting) Thx to our developers ❤️❤️ 🔒Owners: @StarburstBLT, @TheBrainy06 📜 Coding: @ThatOneNerd60, @AnarchyKnook, @Chri_456789, @1Pob1 🏃‍♂️Animations: @GardenOfEvergreen, @precisionOfPlayer, @xdzero_0, @Binx_zz, @Weird_BoyH, @NotRifte, @Junfamy 💫VFX: @chri_szy, @Mowhno 🧱 Modeling/Building: @Conxtal, @Baldi301982, @Grouchyassassincreed, @Player_J0hn, @groovythomasover9000 🎨GFX: @mn196575, @heartsformelusine, @Adam_Anims, @yueiren, 🎵Music/OST: @FrostyThePickel 🔊SFX: @Akira_Blade, @Saucysauce890

Last updated by the developer 17 Jul 2026, 18:03 UTC.

44
playing (measured 10 Aug 2026, 17:21 UTC)
11,757,980
lifetime visits
75%
liked (15,773 👍 / 5,381 👎)
38,974
favourites (3.3 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2147first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers +
499 R$
V.I.P
299 R$
Early Access
299 R$
Kill Sounds
199 R$
Awakening Outfits
99 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stand Ready For My Arrival, Worm. · other2,890,953 · 69.2% win
Take Flight · other2,425,918 · 59.3% win
Rage · other1,319,049 · 30.2% win
Finish Them · progression837,599 · 17.5% win
First Kill · other797,988 · 23.1% win
Burger Mart · other693,079 · 0.00% win
Fall From Grace · other226,473 · 7.9% win
First Emote · welcome124,342 · 2.4% win
Mercy Kills · other16,090 · 0.80% win
Worthy Opponents · other318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1875no change
23 Aug 2026, 19:1775no change
13 Aug 2026, 19:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.