Post Cold War AI Remastered (CLOWNS VS MIMES)
A Roblox experience owned by [HE] Historical Experiences.
SimulatorENmilitary simulationhistorical reenactmentAI combat
Post Cold War AI Remastered (CLOWNS VS MIMES) is a simulator experience created on 2025-02-09. It currently has 25 players online and 2,468,670 lifetime visits. The game holds 18,337 favorites and a 79% like percentage.
Description (written by the developer; not a statement by this register)
(Private servers are recommended.) Join the group to get mod in the actual game. Post Cold War AI Remastered is a game about AI units fighting each other. Taking place during the years of 1990-2005. It is the upgraded version of our current AI. Note: This game doesn't support any sort of terrorism, racism, crimes against humanity and will have you banned from the game if any mention of support is found. This game only intends to show history of militaries in post-cold war. It will also not include stuff that started or lasted over 2005. We don't intend to offend anyone and only meant to show history. Credits: Demo - Founder of the studio Razor - Allowed permission to use units and animations as a base Fireman - Present Day Battle AI Simulator Shebbert - Added Nemuro, Silo 222, and SU 27 Assets From: Historia Universalis Red Surplus Store Foxtrot Arms John Drinkin Omega-1 "Law's Left Hand" . Marble Studios Devlion UGC Wuhan Logistical Directorate
Last updated by the developer 8 Aug 2026, 14:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:07 | 15 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:37 | 79 | no change |
| 24 Aug 2026, 07:36 | 79 | no change |
| 14 Aug 2026, 07:36 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.