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Post Cold War AI Remastered (CLOWNS VS MIMES)

Post Cold War AI Remastered (CLOWNS VS MIMES)

A Roblox experience owned by [HE] Historical Experiences.

SimulatorENmilitary simulationhistorical reenactmentAI combat

Post Cold War AI Remastered (CLOWNS VS MIMES) is a simulator experience created on 2025-02-09. It currently has 25 players online and 2,468,670 lifetime visits. The game holds 18,337 favorites and a 79% like percentage.

Description (written by the developer; not a statement by this register)

(Private servers are recommended.) Join the group to get mod in the actual game. Post Cold War AI Remastered is a game about AI units fighting each other. Taking place during the years of 1990-2005. It is the upgraded version of our current AI. Note: This game doesn't support any sort of terrorism, racism, crimes against humanity and will have you banned from the game if any mention of support is found. This game only intends to show history of militaries in post-cold war. It will also not include stuff that started or lasted over 2005. We don't intend to offend anyone and only meant to show history. Credits: Demo - Founder of the studio Razor - Allowed permission to use units and animations as a base Fireman - Present Day Battle AI Simulator Shebbert - Added Nemuro, Silo 222, and SU 27 Assets From: Historia Universalis Red Surplus Store Foxtrot Arms John Drinkin Omega-1 "Law's Left Hand" . Marble Studios Devlion UGC Wuhan Logistical Directorate

Last updated by the developer 8 Aug 2026, 14:05 UTC.

25
playing (measured 10 Aug 2026, 16:07 UTC)
2,468,670
lifetime visits
79%
liked (3,388 👍 / 894 👎)
18,645
favourites (7.6 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0715first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Half Life 1 Expansion Gamepass
80 R$
Murder Drones Gamepass
45 R$
Robloxia War Gamepass
40 R$
Clowns vs Mimes Extension Pack
40 R$
STALKERS Mercenaries Gamepass
35 R$
TF2
30 R$
Shrimp Game Gamepass
30 R$
Ceremonial Units
30 R$
Umbrella Company Gamepass
25 R$
Toy Soldiers
20 R$
PVZ Zombies Expansion Gamepass
20 R$
Donation Gamepass
20 R$
Henry Stickmin Addons
15 R$
Tip Jar
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Groupe d'intervention de la Gendarmerie nationale · other32,414 · 8.6% win
Half Life 1 Badge · other9,805 · 0.60% win
Police Expansion Badge · other8,266 · 0.60% win
The Rolling Storm Badge · other7,345 · 0.60% win
Plants Vs Zombies Badge: Zombies · other6,809 · 0.20% win
Extra Arms Badge · other6,384 · 0.00% win
Extra Arms 2 Badge · other4,830 · 0.20% win
Secure, Contain, Protect · other4,159 · 0.40% win
Buzz look an Alien! · other3,321 · 0.40% win
I met the Emperor · progression1,195 · 0.00% win
Golden Egg Badge · collection1,183 · 0.00% win
I met the Head Developer Badge · social983 · 0.00% win
Clowns and Mimes Badge · other778 · 0.00% win
TF2 Event · other439 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3779no change
24 Aug 2026, 07:3679no change
14 Aug 2026, 07:3679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.