Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ANTI-CHEAT] Red Light, Green Light: Unlimited ♾️

[ANTI-CHEAT] Red Light, Green Light: Unlimited ♾️

A Roblox experience owned by Electricity Studios.

MinigamesENSquid Game IPRoleplay (Contestant/Guard)Mini-game

Red Light, Green Light: Unlimited ♾️ is a minigame created on 2025-02-12. It currently has 3 players online. The experience has accumulated 10,245,744 lifetime visits. User engagement metrics show a 61% like percentage and 11,866 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Red Light, Green Light: Unlimited ♾️! Here you can either choose to participate in the deadly game as a contestant, or be an enforcer of the rules as a guard! *Premium Users get to bypass the Manager team kill and win requirements!* Rules for players: Run if its Green Light Stop if its Red Light (or else!) Make it to the finish line "unharmed" Rules for Guards: Shoot whoever is marked red Do NOT miss! Tips for Guards: There is a workbench behind each door in the guard room, it allows you to customize you sniper! If you scroll while aiming you can adjust your aim sensitivity! Like and favorite the game to get notified of further updates, and don't forget to join the group if you wanna add feedback! Tags for the algorithm: squid game, season 1, season 2, thanos, gi-hun, shrimp game, carousel game, fisch, rng, piggy, fortnite, season 3, jump rope

Last updated by the developer 13 Jul 2026, 18:08 UTC.

3
playing (measured 10 Aug 2026, 18:47 UTC)
10,245,744
lifetime visits
61%
liked (4,972 👍 / 3,135 👎)
11,864
favourites (1.2 per 1k visits)
12 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:478first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frontman
499 R$
Rebel
349 R$
Guard Limit Bypass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,242,511 · 100.0% win
Winner! · progression1,814,388 · 9.1% win
First Kill! · other1,146,294 · 9.1% win
Joined the group! · social30,809 · 4.5% win
Meet The Owner! · other3,628 · 0.00% win
#1 on the Yen Leaderboard! · other15 · 0.00% win
#1 on the Winners Leaderboard! · progression4 · 0.00% win
#1 on the Kills Leaderboard · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked2 September 2026 — 61 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0861no change
23 Aug 2026, 20:0861no change
13 Aug 2026, 20:0761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.