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Sidejumper [180]

Sidejumper [180]

A Roblox experience owned by whar productions.

AdventureENplatformercubecustomization

Sidejumper [180] is an adventure experience created on 2025-02-16. It currently has 25 players online. The game has accumulated 20,511,534 lifetime visits. It holds a 74% like percentage and 24,348 favorites.

Description (written by the developer; not a statement by this register)

Play as a jumping cube in this unique fast-paced platformer! Customize your look with a variety of faces and cubes. Mix and match for endless combinations and make your cube truly your own! Heavily inspired by Jump Only and Eye Must Jump There will always be a new mechanic every 10 levels New levels every few decades

Last updated by the developer 5 Dec 2025, 00:10 UTC.

25
playing (measured 10 Aug 2026, 14:22 UTC)
20,511,534
lifetime visits
74%
liked (14,217 👍 / 4,976 👎)
24,470
favourites (1.2 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
200 R$
Custom Color
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete 10 levels · progression6,437,885 · 77.8% win
Complete 20 levels · progression5,162,721 · 60.6% win
Complete 30 levels · progression3,894,108 · 44.6% win
Complete 40 levels · progression3,472,379 · 40.1% win
Complete 50 levels · progression2,396,583 · 30.8% win
Complete 60 levels · progression1,814,402 · 28.3% win
Complete 70 levels · progression1,430,157 · 25.0% win
Complete 80 levels · progression1,054,234 · 19.3% win
First place · other942,165 · 14.8% win
Complete 90 levels · progression928,356 · 16.7% win
Complete 100 levels · progression806,171 · 14.2% win
Second Place · other698,595 · 9.7% win
Complete 110 levels · progression639,422 · 14.5% win
Complete 120 levels · progression510,146 · 11.2% win
Complete 130 levels · progression487,345 · 10.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3774no change
13 Aug 2026, 16:3374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.