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[NEW] DEBUFF OBBY

[NEW] DEBUFF OBBY

A Roblox experience owned by Speed's Studio.

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[NEW] DEBUFF OBBY is an obby experience created on 2025-11-26. It contains 101 stages and has accumulated 801,542 lifetime visits. The game holds 72,834 favorites and maintains a 75% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💫 Welcome to DEBUFF OBBY! 💫 ❓ What is a Debuff? A Debuff is a NEGATIVE effect or status that weakens or restrict your character. This makes progressing harder and gives more challenge to the process. How far can you go? ❤️ Please notify and favorite the game to keep you updated in new game updates! All Stages: 101 Can you beat the IMPOSSIBLE? 🎮 PC CONTROLS R - Reset/Teleport back to Checkpoint <> - Alignment Keys -- CREDITS -- @zSpeeddm - Creator (Builder and Scripter) @Illusi_nz - Scripter @Kaylculus07 - Builder

Last updated by the developer 6 Aug 2026, 14:46 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
801,542
lifetime visits
75%
liked (2,065 👍 / 687 👎)
73,353
favourites (91.5 per 1k visits)
26 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
219 R$
Fusion Coil
129 R$
Slap Hand
109 R$
Gravity Coil
89 R$
Speed Coil
59 R$
Immunity Boots
49 R$
Grapple Hook
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DEBUFF OBBY! · welcome544,016 · 34.0% win
Beaten Easy · progression418,493 · 62.1% win
Beaten Medium · progression333,350 · 54.4% win
Beaten Hard · progression223,221 · 57.3% win
Beaten Difficult · progression146,587 · 52.4% win
Beaten Intense · progression89,171 · 36.9% win
Beaten Remorseless · progression47,962 · 25.2% win
Beaten Insane · progression1,488 · 23.3% win
Beaten Extreme · progression621 · 10.7% win
Beaten Terrifying · progression482 · 8.7% win
Beaten Catastrophic · progression380 · 8.7% win
Beaten The Game · progression339 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:2175no change
14 Aug 2026, 17:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.