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Bunker Life Tycoon

Bunker Life Tycoon

A Roblox experience owned by MiniHype Games.

TycoonENtycoonbunkersimulation

Bunker Life Tycoon is a tycoon experience created on 2025-02-18. It has accumulated 32,450,753 lifetime visits and 4,794,839 favorites. Currently, 76 users are playing. The game holds a 96% like percentage. It supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

NEWS!!🎉🎉 -Added New Rooms! -Added happiness! -Many Bugs Fixed! -Thanks For All 🔥Welcome To Bunker Life🔥 👍Like the game if you enjoy it! ⌛ Premium players get +10% CASH And More! 👥 Invite friends for free rewards! 🎁 you can get 2.500 start-up Cash by Like the game & join the MiniHype Games Group: https://www.roblox.com/groups/32863274 Game is supported on all platforms PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 31 Jul 2026, 00:36 UTC.

76
playing (measured 10 Aug 2026, 14:15 UTC)
32,450,753
lifetime visits
96%
liked (266,545 👍 / 12,274 👎)
4,816,229
favourites (148.4 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1570first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
280 R$
2x Supplies
240 R$
2x Cash
240 R$
Auto Sell
195 R$
2x Happier
175 R$
Premium Seller
165 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,646,129 · 100.0% win
10K CASH · other7,289,181 · 100.0% win
100K CASH · other4,155,681 · 57.9% win
1M CASH · collection989,817 · 10.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2396no change
23 Aug 2026, 15:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.