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Chomped! 🐊

Chomped! 🐊

A Roblox experience owned by Bob's Survival Games.

MinigamesENcrocodilesurvivalpower-ups

Chomped! 🐊 is a minigame experience created on 2025-02-18. It currently has 140 players online and 61,871,017 lifetime visits. The game holds 68,725 favorites and maintains a 78% like percentage. Players compete in a circle to select safe teeth from a crocodile, using power-ups and earning coins to unlock skins while climbing leaderboards.

Description (written by the developer; not a statement by this register)

Welcome to Chomped! Face off in a circle of up to 12 players and pick a tooth from the crocodile's mouth. Choose the wrong tooth and get chomped! Be the last player standing to win! 🦷 Pick a tooth when your turn comes 🎮 Use power-ups to change the gameplay 💰 Earn coins by surviving rounds 😎 Unlock custom crocodile tooth skins 📊 Climb the leaderboard and track your stats 👥 Invite friends and see who survives the longest Credits to @LordLongNose for making the map + crocodile mesh ❤️ LIKE the game for more crazy updates! Inspired by: Pass or Die

Last updated by the developer 4 Feb 2026, 01:56 UTC.

86
playing (measured 21 Aug 2026, 21:50 UTC)
61,998,213
lifetime visits
78%
liked (27,762 👍 / 7,712 👎)
70,128
favourites (1.1 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

861129910 August 2026 — 112 players21 August 2026 — 100 players21 August 2026 — 86 players10 August 202621 August 2026
3 measurements spanning 11 days, net -26. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–116 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5086-14
21 Aug 2026, 20:54100-12
10 Aug 2026, 15:33112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
219 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome33,434,437 · 100.0% win
1 Win · progression6,519,437 · 45.9% win
10 Wins · progression5,881 · 0.20% win
25 Wins · progression301 · 0.00% win
50 Wins · progression80 · 0.00% win
100 Wins · progression28 · 0.00% win
1000 Wins · progression2 · 0.00% win
500 Wins · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7821 August 2026 — 78 % liked21 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0278no change
23 Aug 2026, 13:5278no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.