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[NOW] Climb For Lucky Blocks

[NOW] Climb For Lucky Blocks

A Roblox experience owned by Climbing Bros.

SimulatorENclimbingidle/tycoonbrainrot meme

[NOW] Climb For Lucky Blocks is a simulator experience created on 2026-02-01. It has accumulated 6,588,130 lifetime visits and maintains 5,364 favorites. Currently, 33 users are playing. The title holds an 85% like percentage. The game involves climbing ladders to collect Lucky Blocks and generate currency through offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Climb For Brainrots How To Play: 🧗 Climb the ladders as far as you can 😂 Collect Lucky Blocks from the sky islands you climb to 🍀 The further you climb, the better lucky blocks you can find! 💸 Your Brainrots from Lucky Blocks generate you money! ⚡ Upgrade your SPEED to Climb Faster 💤 Your Brainrots earn cash OFFLINE!

Last updated by the developer 20 Jun 2026, 00:03 UTC.

33
playing (measured 10 Aug 2026, 14:46 UTC)
6,588,130
lifetime visits
85%
liked (3,335 👍 / 580 👎)
5,381
favourites (0.8 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4623first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Cash
99 R$
Collect All Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!3,831,457 · 100.0% win
??? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2085no change
13 Aug 2026, 23:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.